you just told us at length why you have removed flying in WoD. How can you expect us to think we will get flying back?
Because that quest for wow po assassinating the enemy leader won't be relevant to us anymore, as we'll moreso spend our time in whatever new isle they release, and thus our ability to fly in the older area doesn't impact the game to the same degree as it would when that content was relevant.
2014年12月29日星期一
2014年12月27日星期六
Its much better understanding
Its much better understanding who you have time to heal, and who needs to be healed up immediately rather than always bombing everyone to 100% whether it be pvp or pve. Currently in both if someone isn't at 100%, they're effectively in killing range whether its because pve burst damage is so insane because that's the only way to wow gold fr challenge healers or in pvp because you can get cc'ed for 20 seconds or more in a single stretch by the right comp and there's nothing you can do about it. Its actually much less stressful on a newer/less experienced healer if they know that jimmy sitting at 60% won't drop dead in the next global because he decided to heal johnny who's sitting at 55% or even healed joe at 70% because he was standing in poo.
2014年12月23日星期二
manager is not on the development team
The title of the thread is 'just be straight with us', so he responded straightly, einstein. Would you have preferred he just made something up? You do realize the community manager is not on the development team, right? Or are you just another forum neckbeard that just directs their rage at anything remotely official?
po world of Warcraft
Also we both know you didn't unsub. You'll still be here complaining next month, you'll just change to a different forum name.
Also subs are actually up. Lol @ losing subs hand over fist.
po world of Warcraft
Also we both know you didn't unsub. You'll still be here complaining next month, you'll just change to a different forum name.
Also subs are actually up. Lol @ losing subs hand over fist.
2014年12月21日星期日
What would you bring back?
So this morning I ask you this - if you had the power to bring back anything from any era of World of Warcraft or its beta periods, what would it be? Would it be Naxxramas 40 player? Reforging? Weapon Skill? Path of the Titans? Please share your vision.
2014年12月17日星期三
Most of my nameplate changes
This is what I want. Most of my nameplate changes in DBM are at combat start and end.World of Warcraft Gold
I only actually change ONE option mid combat and it's a tidyplates/threatplates option which I may still be able to do anyways, unless the changes break tidyplates from doing so.
if i can still hide totems, guardians and pets on combat start though and restore on combat end, then at least unsok won't be totally fubared
I only actually change ONE option mid combat and it's a tidyplates/threatplates option which I may still be able to do anyways, unless the changes break tidyplates from doing so.
if i can still hide totems, guardians and pets on combat start though and restore on combat end, then at least unsok won't be totally fubared
2014年12月15日星期一
as I said in other post
Yeah, as I said in other posts, I have a LOT of achievements that are not displaying properly in the achievement windows, on ALL my toons. It's a relatively new issue for me (probably since the recent hotfix, LOL), but it's very hard to determine what you need to work on when things are not displaying properly across the board. world of Warcraft po I understand that the achievements aren't gone, just the proper display of them as was mentioned in blue previously (assuming all these achievement display issues are coming from the same source).
In fact, it would be SO much more useful if that whole window were modified so that the completed achievements of the current character were the only ones highlighted. It's nice to be able to see if ANY other characters have earned it, but what good is only seeing ONE if you have several working on them? I liked it better when it was character-specific except for account-wide achievements.
In fact, it would be SO much more useful if that whole window were modified so that the completed achievements of the current character were the only ones highlighted. It's nice to be able to see if ANY other characters have earned it, but what good is only seeing ONE if you have several working on them? I liked it better when it was character-specific except for account-wide achievements.
2014年12月11日星期四
seemed any better than the others
I wouldn't say any of them seemed any better than the others. I like that they're all fairly simple and pretty much just go over the spec's core abilities and how they work together- it's enough information to give you an idea of what you should be doing, but not enough to be overwhelming for new players. If you want to go in-depth there's always sites like Icy Veins, Noxxic, and other YouTube guides, but if you're acheter wow gold just trying to get a feel for the basics, these videos seem like a good jumping-off point.
My suggestions to improve these would be also covering which stats are the most important, what mastery does for that particular spec, and of course, make one of these for each spec. Maybe going over major cooldowns and defensive abilities too.
My suggestions to improve these would be also covering which stats are the most important, what mastery does for that particular spec, and of course, make one of these for each spec. Maybe going over major cooldowns and defensive abilities too.
2014年12月9日星期二
blizz has effectively created a world PvP
Once again, Blizz has effectively created a world PvP 'sandbox' as they like to call it, and then burned it to the ground. Just like they did with Wintergrasp and Tol Barad.
For players who enjoy world PvP, we're pretty much out of luck, supposedly, until the expansion.
When we'll be stuck working on garrisons, wow gold whether we want them or not, which will remove players from cities and isolate them from one another now more than ever.
Awesome. Just awesome.
*edit, I missed the part about getting the Oath for timeless coins, my bad, I apologize.
For players who enjoy world PvP, we're pretty much out of luck, supposedly, until the expansion.
When we'll be stuck working on garrisons, wow gold whether we want them or not, which will remove players from cities and isolate them from one another now more than ever.
Awesome. Just awesome.
*edit, I missed the part about getting the Oath for timeless coins, my bad, I apologize.
2014年12月7日星期日
how powerful they are physically
I love the orc female's new model. The old one was pretty bad and the new one really shows off how powerful they are physically.
Cannot wait to see the rest, though. Really excited to see the draenei in action, especially with the note females'wow gold fr wonky geometry problems when animating.
Does it mean these models are actually all in a completed enough state to be shown?
Or are you guys pickin' one to finish up based on "popular" demand?
Cannot wait to see the rest, though. Really excited to see the draenei in action, especially with the note females'wow gold fr wonky geometry problems when animating.
Does it mean these models are actually all in a completed enough state to be shown?
Or are you guys pickin' one to finish up based on "popular" demand?
2014年12月3日星期三
walk through the dark portal again
Are we going to have more music tracks when spires and nagrands previews are released? Music one of the things i look forward to the most :D
I'm keeping my eyes covered and avoiding all the spoilers so I can be truly amazed (hopefully) when I or world of Warcraft walk through the dark portal again.
So I guess my answer is all of the above
I'm keeping my eyes covered and avoiding all the spoilers so I can be truly amazed (hopefully) when I or world of Warcraft walk through the dark portal again.
So I guess my answer is all of the above
2014年12月1日星期一
formality in case you need to reinstall
It's the pre-expansion patch that's adding all the new stuff to the game so you'll be ready to go come launch day. Assuming you're buying the physical copy all you'll need to do is type in your upgrade key on this website and then launch it. At this point the disks are just a formality in case you need to reinstall.
po world of Warcraft
You didn't honestly think all the new music, areas, cinematics, character models, weapon models and all the other stuff that I'm sure I've forgotten to mention was going to be some dinky little 500 MB update did you?
Tons of things to add in and I assume you don't want to have to download the full 14 GB come patch day (which I assume it two weeks from tomorrow)
po world of Warcraft
You didn't honestly think all the new music, areas, cinematics, character models, weapon models and all the other stuff that I'm sure I've forgotten to mention was going to be some dinky little 500 MB update did you?
Tons of things to add in and I assume you don't want to have to download the full 14 GB come patch day (which I assume it two weeks from tomorrow)
2014年11月27日星期四
you already cleared the instance?
Ok, so say you join a Mythic Raid and clear the first boss and leave, the rest of the raid clears up to the fourth boss and falls apart. You can then join a Mythic Raid starting at boss 5 then?world of Warcraft po
Plus, what about the rest of the raid group if they decide to finish up Mythic and you already cleared the instance? Are they SOL?
Or do you have to get back together with the same people that started in the raid at the beginning?
Plus, what about the rest of the raid group if they decide to finish up Mythic and you already cleared the instance? Are they SOL?
Or do you have to get back together with the same people that started in the raid at the beginning?
2014年11月25日星期二
a good xp bonus would be great
I have a 90 follower that returned from a mission after the hotfix and still gained 0 XP. This may be because she started the mission before the fix, however. I'll let you know once she returns from her next mission.
instead of worrying about that make the game playable first no one can log in!!!!!! character not found then dc www.euwowgold.fr
Thank you for clearing that up :P
More lower missions required. :P
Even more lower group missions for a good xp bonus would be great
instead of worrying about that make the game playable first no one can log in!!!!!! character not found then dc www.euwowgold.fr
Thank you for clearing that up :P
More lower missions required. :P
Even more lower group missions for a good xp bonus would be great
2014年11月23日星期日
before the old forums shut down
If you're asking if it's okay to get banned now because we might reset everything on the new site before the old forums shut down, I wouldn't suggest testing that. :)
lol, good that you headed that World of Warcraft Gold question off at the pass, or you would be having tons of posts to delete on the old forums. =D
Any idea of when this will be completely implemented? Or will it be around the time Cata goes live?
lol, good that you headed that World of Warcraft Gold question off at the pass, or you would be having tons of posts to delete on the old forums. =D
Any idea of when this will be completely implemented? Or will it be around the time Cata goes live?
2014年11月19日星期三
sure they can take those too
They can invade our cities and shatter our planet, but they can never take... OUR MAILBOXES!
No I'm pretty sure they can take those too.
*watches an air elemental make off with one*
Not everyone get to play the game every day..or wow or even for many hours a day..
not everyone plays the game 10 hours a day and sees the event 10 times a day.
No I'm pretty sure they can take those too.
*watches an air elemental make off with one*
Not everyone get to play the game every day..or wow or even for many hours a day..
not everyone plays the game 10 hours a day and sees the event 10 times a day.
2014年11月17日星期一
you can have quick and instant travel
Portals are removed as we don't want you to have your hearth in an old city from an expansion you've outgrown just so you can have quick and instant travel anywhere you like. Those expansions had content that was far removed from things like auction houses and class trainers, and thus, contained portals. They were removed from those things because we didn't want the expansion content (which would hold the bulk of the playerbase) to in turn also remove them from the classic Azeroth world. wow po That's no longer the case. Cataclysm has content near your faction capitals, which have auction houses and class trainers.
And for new characters leveling, who will eventually hit Shattrath and Dalaran, they now have auction houses and class trainers in place of portals.
As soon as you can fly in Azeroth this really does cease to be an issue. It will not be much different than flying from Borean Tundra to Ulduar.
I can see that since the OP is buried that enough people disagree with this being an issue, and for that I'm at least thankful that I'm not fighting a complete uphill battle in explaining it. ;)
And for new characters leveling, who will eventually hit Shattrath and Dalaran, they now have auction houses and class trainers in place of portals.
As soon as you can fly in Azeroth this really does cease to be an issue. It will not be much different than flying from Borean Tundra to Ulduar.
I can see that since the OP is buried that enough people disagree with this being an issue, and for that I'm at least thankful that I'm not fighting a complete uphill battle in explaining it. ;)
2014年11月12日星期三
10 levels within the instance?
Should we assume that the actual average mob level is halfway between the numbers you listed? Or do mob levels really range 10 levels within the instance?
I hope it is the first,wow or because I do not look forward to the 'grey mobs at the start and yellow mobs at the end' problem that many old world instances suffered from not being fixed in the major revamp.
I hope it is the first,wow or because I do not look forward to the 'grey mobs at the start and yellow mobs at the end' problem that many old world instances suffered from not being fixed in the major revamp.
2014年11月10日星期一
cities of one faction to another
I can respect that one might prefer the quests and cities of one faction to another, but it's not accurate to state that more effort and creativity went into their creation. It's especially a stretch to say that Horde quests are 'much more entertaining and interesting than anything on the Alliance side'. Feedback is both useful and desirable,po wow but for it to be truly useful, it helps if it's specific and constructive.
So, I would like to ask, which Alliance questlines and areas have you experienced so far? Which Horde questlines and areas have you adventured through? What were you favorites?
So, I would like to ask, which Alliance questlines and areas have you experienced so far? Which Horde questlines and areas have you adventured through? What were you favorites?
2014年11月6日星期四
Mana is supposed to matter for healers
These hotfixes were intentional and we wanted to share more information about the "why" for you all here:
Mana is supposed to matter for healers, and in the case of Holy paladins, that just wasn’t happening. We were seeing raid groups attempting to learn new bosses where the other healers were out of mana while the paladins were still at 90% of mana. We also thought the acheter wow po experience of paladins healing harder heroic dungeons was inconsistent with that of other healers, or our design intent. We thought it was only a matter of time before groups started going out of their way to stack paladins for raids or recruit them for dungeon runs, which of course is not our intent. For this reason, we thought it was important to address this point now rather than sitting on it until a future patch.
Mana is supposed to matter for healers, and in the case of Holy paladins, that just wasn’t happening. We were seeing raid groups attempting to learn new bosses where the other healers were out of mana while the paladins were still at 90% of mana. We also thought the acheter wow po experience of paladins healing harder heroic dungeons was inconsistent with that of other healers, or our design intent. We thought it was only a matter of time before groups started going out of their way to stack paladins for raids or recruit them for dungeon runs, which of course is not our intent. For this reason, we thought it was important to address this point now rather than sitting on it until a future patch.
2014年11月4日星期二
I do miss playing with my friends
It would be awesome to allow the party leader to make everyone join his/ her phase.
It is not so simple acheter wow gold sometimes to "make sure that [players have] completed the same quests in a given zone."
I do miss playing with my friends.
It is not so simple acheter wow gold sometimes to "make sure that [players have] completed the same quests in a given zone."
I do miss playing with my friends.
2014年11月2日星期日
No it's not perfect
It's really sad that so many people sit here and cry about not being able to log on. Yes you pay for it. No it's not perfect. No it never will be. With millions of lines of programming how can you expect anyone to keep everything working indefinitely? Stuff happens. World of Warcraft(EUR) Try doing something with your real friends. Go to a movie, study, play an instrument, etc...
2014年10月29日星期三
who don't know what they're doing yet
I leave groups if they don't understand it after my first explanation. I leave groups if someone asks me what "roots" or "hex" means. Those are not good players who don't know what they're doing yet. Those are bad players who will never grasp the game as a whole because they don't even pay attention to the spells they buy as they level up by themselves. How can players like that be depended on during a group fight?
Being the tank is a blessing and a curse. You're expected to know the fight in and out, but you can also leave and get another group instantly pretty much whenever you want.
Finally, this game was never wow gold universally social. There are more than a few idealists in this thread that think everyone should be nice to each other, but you're forgetting that this is an online game where there isn't a fear of being fired or losing friends -- where being an ahole generally will have no impact on your life. If you're asking for people to be jolly and helpful, it's just not going to happen. You find yourself a guild with people like you, and people you like, and that's the best you're going to do. After a while you either get better than everyone else and they leave you alone, or you just learn to tune out trade chat completely (or both).
Being the tank is a blessing and a curse. You're expected to know the fight in and out, but you can also leave and get another group instantly pretty much whenever you want.
Finally, this game was never wow gold universally social. There are more than a few idealists in this thread that think everyone should be nice to each other, but you're forgetting that this is an online game where there isn't a fear of being fired or losing friends -- where being an ahole generally will have no impact on your life. If you're asking for people to be jolly and helpful, it's just not going to happen. You find yourself a guild with people like you, and people you like, and that's the best you're going to do. After a while you either get better than everyone else and they leave you alone, or you just learn to tune out trade chat completely (or both).
2014年10月27日星期一
excellent thread with some good advice
This is an excellent thread with some good advice. I will mention that my experiences with LFD have not generally been pleasant, I do a lot of out-of-game research on my class, dungeon encounters and so forth and I am very rarely criticized for my performance but I have witnessed a lot of that, much of it poorly focused. It seems that almost every PUG I am placed with has one guy who is unpleasant, impatient, unforgiving or greedy.
The good news is that it seems euwowgold like about 80% of the people I run into do not fit that description, but the bad news is that it only takes one person to make a run stressful. I don't think WoW has a bad community, but communities are often judged by their worst members. I don't really have a solution, but I will say that nothing makes me want to stop playing like meeting a string of jerks in game.
The good news is that it seems euwowgold like about 80% of the people I run into do not fit that description, but the bad news is that it only takes one person to make a run stressful. I don't think WoW has a bad community, but communities are often judged by their worst members. I don't really have a solution, but I will say that nothing makes me want to stop playing like meeting a string of jerks in game.
2014年10月23日星期四
I didn't mean for the question to sound stacked
Thank you for responding.
I didn't mean for the question to sound stacked, but I am firmly one one side of the debate (even though I've finished all the heroics without too much issue).
I don't suppose you could euwowgold.fr provide details about how you plan to address the issue of Dungeon Finder made groups?
The main thing that I'm concerned about, and this is something that went back to vanilla for me, is accessibility. It frustrates me, personally, to see so much effort put into designing and creating great content that only a fraction of the end game userbase will have access to.
I'm just speaking for myself, really, not for anyone else. But I enjoyed that level of accessibility in Wrath even though I wasn't able to complete everything.
I didn't mean for the question to sound stacked, but I am firmly one one side of the debate (even though I've finished all the heroics without too much issue).
I don't suppose you could euwowgold.fr provide details about how you plan to address the issue of Dungeon Finder made groups?
The main thing that I'm concerned about, and this is something that went back to vanilla for me, is accessibility. It frustrates me, personally, to see so much effort put into designing and creating great content that only a fraction of the end game userbase will have access to.
I'm just speaking for myself, really, not for anyone else. But I enjoyed that level of accessibility in Wrath even though I wasn't able to complete everything.
2014年10月21日星期二
you receive and understand our feedback
If you want discussions to be constructive and for community members to remain level-headed and reasonable, then the communication needs to be 2 way, and you need to let us know that you receive and understand our feedback.
The lack of communication www.euwowgold.fr with some of the changes this patch is almost as upsetting as the changes themselves.
The lack of communication www.euwowgold.fr with some of the changes this patch is almost as upsetting as the changes themselves.
2014年10月19日星期日
use macros and some players don't
Some players use macros and some players don't. It all depends on how you like to play the game.
You might be the type of player who uses macros daily in raids and Arenas, combining an entire arsenal of abilities into just a handful of button presses. Maybe macros aren't your thing and you prefer to activate each of your character's actions manually. wow po Or, perhaps you land somewhere in between, using a macro here and there, but never feeling the need to go overboard.
This week's poll asks, "How often do you use macros?" If you're a macro master, feel free to post your favorite macros below.
You might be the type of player who uses macros daily in raids and Arenas, combining an entire arsenal of abilities into just a handful of button presses. Maybe macros aren't your thing and you prefer to activate each of your character's actions manually. wow po Or, perhaps you land somewhere in between, using a macro here and there, but never feeling the need to go overboard.
This week's poll asks, "How often do you use macros?" If you're a macro master, feel free to post your favorite macros below.
2014年10月15日星期三
if we have the ambassador title we maintain it?
maybe I am still half asleep but this began about the "Ambassador Title" and rapidly went to the "Exaulted Title", please clarify, if we have the ambassador title we maintain it?
I likely have some or http://www.euwowgold.fr/ had some titles achievments etc that changed and I am yet unaware though I certainly noticed I have many missing keys.
As stated before, I wish the players had a heads up when achievments are going to change like maybe on log in page where maintenance announcments are made, not everyone has time to read patch notes word for word, needs to be more notification directed towards the players especially when changes impact what they work hard for.
I likely have some or http://www.euwowgold.fr/ had some titles achievments etc that changed and I am yet unaware though I certainly noticed I have many missing keys.
As stated before, I wish the players had a heads up when achievments are going to change like maybe on log in page where maintenance announcments are made, not everyone has time to read patch notes word for word, needs to be more notification directed towards the players especially when changes impact what they work hard for.
2014年10月13日星期一
types of ideas with the developers
We have discussed these types of ideas with the developers several times in recent history. We're not entirely opposed to some of the ideas, though the feature would probably be more limited than the functionality many players are asking for.
This is still largely po world of Warcraft a contested concept though, as we'd want to make sure it's done well and doesn't have unforeseen negative impacts on gameplay/art style. When we have more information to share with you regarding our decision whether or not to move forward, and how, we'll be sure to let you know.
Also, thank you for taking the time to arrange your feedback and ideas in a well-organized, constructive manner, Sharkon, and everyone else who's keeping the positive creativity flowing. :)
This is still largely po world of Warcraft a contested concept though, as we'd want to make sure it's done well and doesn't have unforeseen negative impacts on gameplay/art style. When we have more information to share with you regarding our decision whether or not to move forward, and how, we'll be sure to let you know.
Also, thank you for taking the time to arrange your feedback and ideas in a well-organized, constructive manner, Sharkon, and everyone else who's keeping the positive creativity flowing. :)
2014年10月10日星期五
mention are things that are optional
All of the things you mention are things that are optional. As you say above it's a "feeling" that you must get them done daily, but it's not required or imperative. Your character will not degrade if you miss a day, you can do them the next day. You can do all of them in one day, or you can spread them out and spend some days doing BGs and another doing dailies and another doing professions. It's up to you on how much you want to squeeze out of the system and how fast you want to get "there" wherever "there" is.
If it feels like a chore, it's because you've created a "chore" list in your head versus asking yourself, or world of Warcraft "What do I want to do today?" If you really feel burnt out, take a break. Take a day or two off. Play an alt. Sit in an inn and wear funny hats or sell skulls to tourists in the city. Be creative. The game has a lot of features baked into the various systems that are there for you to use or not as you wish. But, there are a lot of other things that aren't hardwired into the system that leave you open to a variety of activities. The only limitations are the ones you place on yourself or what you perceive are there based on a larger community perception.
In the end, you just need to remember to play it your way as long as it's what is fun to you and makes you happy.
If it feels like a chore, it's because you've created a "chore" list in your head versus asking yourself, or world of Warcraft "What do I want to do today?" If you really feel burnt out, take a break. Take a day or two off. Play an alt. Sit in an inn and wear funny hats or sell skulls to tourists in the city. Be creative. The game has a lot of features baked into the various systems that are there for you to use or not as you wish. But, there are a lot of other things that aren't hardwired into the system that leave you open to a variety of activities. The only limitations are the ones you place on yourself or what you perceive are there based on a larger community perception.
In the end, you just need to remember to play it your way as long as it's what is fun to you and makes you happy.
2014年10月8日星期三
at that for this expansion
Fair enough, then maybe GC will cave, fix searing totem to work the first time dropped and leave it at that for this expansion.
World of Warcraft Gold
Oh, and make the legendary staff next tier: Druid, Priest, Mage, Warlock only.
World of Warcraft Gold
Oh, and make the legendary staff next tier: Druid, Priest, Mage, Warlock only.
2014年10月6日星期一
guild experience isn't normalized by level?
Is there a reason why guild experience isn't normalized by level?
I do the fishing daily on my level 85 main, and I get 17k guild XP. If I do the same quest on a low level alt-- same quest, same or more time spent, since most of my alts can't fly yet-- and I get less than 100 guild XP. I could quest all day on my alts, and not get any meaningful amount of rep or XP until I got them to level 80 or so. As a result, new players and alts are unable to contribute to guild XP, or gain much world of Warcraft po guild reputation, until they're very close to the endgame.
I know right now there's a direct relationship between XP gained and guild XP and rep gained. However, XP tends to scale exponentially, which means that the only characters who matter, as far as leveling the guild is concerned, are usually around level 80 and higher. As a result, people whose guilds don't get capped from sheer numbers or raiding sometimes have to choose between doing dailies on a main for guild XP, or playing an alt and forgoing all but a token amount of guild XP.
I do the fishing daily on my level 85 main, and I get 17k guild XP. If I do the same quest on a low level alt-- same quest, same or more time spent, since most of my alts can't fly yet-- and I get less than 100 guild XP. I could quest all day on my alts, and not get any meaningful amount of rep or XP until I got them to level 80 or so. As a result, new players and alts are unable to contribute to guild XP, or gain much world of Warcraft po guild reputation, until they're very close to the endgame.
I know right now there's a direct relationship between XP gained and guild XP and rep gained. However, XP tends to scale exponentially, which means that the only characters who matter, as far as leveling the guild is concerned, are usually around level 80 and higher. As a result, people whose guilds don't get capped from sheer numbers or raiding sometimes have to choose between doing dailies on a main for guild XP, or playing an alt and forgoing all but a token amount of guild XP.
2014年9月28日星期日
Thank you kindly for the reply Bashiok
Thank you kindly for the reply Bashiok, makes me feel better knowing that we will get it back eventually, and new sounds too! Kind of thought another bug was the reason behind the removal of the /roar sound since other emote problems existed for Worgen and apparently Goblins too.or wow Funny how such a little thing as a voiced emote got me all up in arms.
Thanks again!
Thanks again!
2014年9月25日星期四
simply just change the color a bit?
Purple is good! It just doesn't *look* purple on our screens, it looks more pinkish.
Is it possible to simply just change the color a bit?
To the color of the "epic" text color. THAT is purple, an awesome purple. Change the bear's coloring to that, and I think people will be happy :D
Is it possible to simply just change the color a bit?
To the color of the "epic" text color. THAT is purple, an awesome purple. Change the bear's coloring to that, and I think people will be happy :D
2014年9月23日星期二
apples and referring to the normal heroics
You're not being dumb and referring to the Zandalari heroics, right? I mean, you are comparing apples to apples and referring to the normal heroics, right?
Because on my Alliance characters, my queue times for the normal heroics have gone from 45 minutes to 20 or euwowgold less. On my Horde characters, queues have gone from 25 minutes to 10 or less. Queues for the Zandalari heroics are longer, but since that queue never existed before CtA, you can't really compare it to anything.
Because on my Alliance characters, my queue times for the normal heroics have gone from 45 minutes to 20 or euwowgold less. On my Horde characters, queues have gone from 25 minutes to 10 or less. Queues for the Zandalari heroics are longer, but since that queue never existed before CtA, you can't really compare it to anything.
2014年9月21日星期日
shouldn't have had faction discounts possible
No. It was previously giving a faction discount on stuff that shouldn't have had faction discounts possible.
http://www.euwowgold.fr/
To Blizz: This is the kind of thing that should be documented. Whether you call it a change to intended behavior or not is irrelevant. It's a behavior that people had gotten to know and expect. It should be announced.
http://www.euwowgold.fr/
To Blizz: This is the kind of thing that should be documented. Whether you call it a change to intended behavior or not is irrelevant. It's a behavior that people had gotten to know and expect. It should be announced.
2014年9月18日星期四
they should just make everything in the game
I agree, they should just make everything in the game about Alliance like they used to. The Mr. T nightelf mohawk, The Toyota Truck Commercial driven by humans and who can forget the entire episode of Southpark that was played in Goldshire and Alliance only characters. I mean the game started 200% pro alliance it should end the same way as well. This is the first of 3 expansions to focus on a former Horde leader being involved in wow po the main story line so I think they should just scrap it and go back completely Alliance focused. Maybe we can rid of all the idiots clogging our queues.
2014年9月15日星期一
Knowing how this seems to happen often with Blizz
Knowing how this seems to happen often with Blizz, I bet this was intended unintentional "error". Instead of dealing with the complaints in a PTR patch note for weeks, just do it at patch day so even if people complain, nothing can be done about it. Blizz has been doing this http://www.euwowgold.fr/ for years, why change now?
2014年9月11日星期四
When delving into the depths of Azeroth's darkest dungeons
When delving into the depths of Azeroth's darkest dungeons, it always helps to have some friends at your side... now you're able to issue a call to arms no matter what realm they play on. We're pleased to announce the new Real ID Party feature is now available for testing! This new feature will allow World of Warcraft players to invite their real-life Real ID friends of the same faction to a party regardless of the realm they play on, and then queue up for a 5-player regular or Heroic dungeon.
To learn more about Real ID, please visit the Real ID web page ( http://us.battle.net/en/realid/ ) and read the FAQ. ( http://us.battle.net/en/realid/faq )
For more information about how the Real ID Party system works, check out the FAQ below.
Real ID Party Feature – Test Phase FAQ
Q: What is the Real ID Party feature?
A: Players can now invite Real wow po ID friends of the same faction to a 5-player normal or Heroic dungeon group, regardless of what realm their friends are on. This system is designed to make it easier for real-life friends to play together.
Q: How do I invite Real ID friends to a Real ID party?
A: Inviting a Real ID friend to a Real ID Party is simple. Just open up your Friends list to see which Real ID friends are online. Click on the “Plus” button to send an invitation to a Real ID friend to join your group. You can continue to add Real ID friends to your party until the group is complete. If you cannot complete the group with Real ID friends, you are free to join the Dungeon Finder to fill in the missing roles.
To learn more about Real ID, please visit the Real ID web page ( http://us.battle.net/en/realid/ ) and read the FAQ. ( http://us.battle.net/en/realid/faq )
For more information about how the Real ID Party system works, check out the FAQ below.
Real ID Party Feature – Test Phase FAQ
Q: What is the Real ID Party feature?
A: Players can now invite Real wow po ID friends of the same faction to a 5-player normal or Heroic dungeon group, regardless of what realm their friends are on. This system is designed to make it easier for real-life friends to play together.
Q: How do I invite Real ID friends to a Real ID party?
A: Inviting a Real ID friend to a Real ID Party is simple. Just open up your Friends list to see which Real ID friends are online. Click on the “Plus” button to send an invitation to a Real ID friend to join your group. You can continue to add Real ID friends to your party until the group is complete. If you cannot complete the group with Real ID friends, you are free to join the Dungeon Finder to fill in the missing roles.
2014年9月8日星期一
Reduces the cooldown of Starsurge by 5 sec
Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.
Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).
Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).
2014年9月3日星期三
who maybe haven't ever had a chance to raid before
I think rather than making this a complaint thread about what people aren't doing, it may be helpful (as the OP started doing) to share some tips for people who maybe haven't ever had a chance to raid before, including what sorts of gear or items they should expect to bring or even the types of buffs they should be ready to apply etc.
What are the types of things anyone should do to be prepared to Raid?
What types of items should they have ready to use in their bags?
Should they bring extra to share or is it every man/woman for themselves?
What are the best sort of buffs,wow gold spells, or even abilities that should be "must use"?
Etc.
Let's turn this into a helpful thread to guide people toward being successful in the Raid Finder.
What are the types of things anyone should do to be prepared to Raid?
What types of items should they have ready to use in their bags?
Should they bring extra to share or is it every man/woman for themselves?
What are the best sort of buffs,wow gold spells, or even abilities that should be "must use"?
Etc.
Let's turn this into a helpful thread to guide people toward being successful in the Raid Finder.
2014年9月2日星期二
War College - Isle of Conquest
The battlefields of World of Warcraft are littered with the bones of those who have become casualties in the ongoing conflict between the Horde and the Alliance. You do not need to become one of them. One of the keys to victory is knowledge, and that is where the World of Warcraft War College enters the picture. In these discussions between players, you can learn and share strategies with other players to improve your wow gold tactics and improve your odds of emerging victorious from the field of battle.
Are you a veteran Gladiator with countless victories tallied? Are you new to World of Warcraft and striving to improve your PvP skills? In this weekly feature, we invite players of all skill levels to ask questions, share tips and tactics, and join a conversation dedicated to surviving and thriving in World of Warcraft PvP.
Don’t forget to up-vote forum posts that are on-topic and helpful!
Are you a veteran Gladiator with countless victories tallied? Are you new to World of Warcraft and striving to improve your PvP skills? In this weekly feature, we invite players of all skill levels to ask questions, share tips and tactics, and join a conversation dedicated to surviving and thriving in World of Warcraft PvP.
Don’t forget to up-vote forum posts that are on-topic and helpful!
2014年9月1日星期一
Account-wide Pets with Patch 5.0.4
When Patch 5.0.4 goes live in the next week, we will be implementing systems that prepare characters for the Pet Battles system that is coming with World of Warcraft: Mists of Pandaria, and bringing account-wide non-combat pets to the game. During the patching process, non-combat pets will be migrated among your characters, with the final result being all of your non-combat pets available to all of your characters. This initial wow gold adjustment to your catalog of pets includes several changes that are worth noting.
1. There will be a limit of 500 pets, per player, that can be carried going forward.
Players will be allowed to go over the 500 pet cap during the 5.0.4 migration.
The migration will not convert more than a total of 1500 pets for a player.
Unique pets will be merged, so there will not be more than one unique pet on an account.
2. Pets that can only be used by characters of the other faction will be greyed out.
Such pets can only be summoned by characters of the proper faction.
Examples include: Balloons, Moonkin Hatchlings.
There are certain pets that will not be account-wide. Examples include: Guild Page, Guild Herald, Argent Squire, Argent Gruntling.
3. Players should not see more than wow po one of any unique pets. Examles include: Lil' KT, Murky, and Frosty.
4. All standard pets will be merged. There will be a limit of three per type for players, but the migration can exceed this limit. Examples of standard pets: Orange Tabby Cat, Brown Prairie Dog, Crimson Whelpling.
1. There will be a limit of 500 pets, per player, that can be carried going forward.
Players will be allowed to go over the 500 pet cap during the 5.0.4 migration.
The migration will not convert more than a total of 1500 pets for a player.
Unique pets will be merged, so there will not be more than one unique pet on an account.
2. Pets that can only be used by characters of the other faction will be greyed out.
Such pets can only be summoned by characters of the proper faction.
Examples include: Balloons, Moonkin Hatchlings.
There are certain pets that will not be account-wide. Examples include: Guild Page, Guild Herald, Argent Squire, Argent Gruntling.
3. Players should not see more than wow po one of any unique pets. Examles include: Lil' KT, Murky, and Frosty.
4. All standard pets will be merged. There will be a limit of three per type for players, but the migration can exceed this limit. Examples of standard pets: Orange Tabby Cat, Brown Prairie Dog, Crimson Whelpling.
2014年8月31日星期日
different strokes for different folks
Questing is hardly the only way to level, and while it’s easy to toss around imaginary numbers on how many people are interested in quest text, I can assure you that a rather large number of people do care. I actually think you’re missing out on quite a lot of great story nuggets if you ignore the text entirely, but you know what they say: different strokes for different folks.
With that being said, if your aim is to simply reach max-level as quickly as possible, there are a number of wow po different ways to do so. I know of several people that have rotated between running dungeons, questing, running BGs, and grinding mobs as the mood strikes them. I’d definitely encourage people to experience the game the way they would like to experience it. Battle some pets, work on some professions, explore exotic new places, and just, well, enjoy the journey. There’s an awful lot to see and do beyond those bubbles on your XP bar. ;)
With that being said, if your aim is to simply reach max-level as quickly as possible, there are a number of wow po different ways to do so. I know of several people that have rotated between running dungeons, questing, running BGs, and grinding mobs as the mood strikes them. I’d definitely encourage people to experience the game the way they would like to experience it. Battle some pets, work on some professions, explore exotic new places, and just, well, enjoy the journey. There’s an awful lot to see and do beyond those bubbles on your XP bar. ;)
2014年8月28日星期四
Multi-boxing in and of itself is not a violation
Multi-boxing in and of itself is not a violation, provided the player isn't using any macro scripts that automate gameplay beyond what is allowed through default macro and API specifications.
"Hackers" is a term often used to cover people partaking in a very broad range of activities, like exploiting game bugs/mechanics, stealing another person's private account information via wow gold keyloggers or phishing, and infiltrating a system's security to gain some level of control over the system or sensitive information held therein. The latter of the three is most accurately described as hacking.
Nevertheless, all three "hacking" scenarios I listed above, as well as the act of running private servers, are violations of the Terms of Use. We take any such violation seriously.
"Hackers" is a term often used to cover people partaking in a very broad range of activities, like exploiting game bugs/mechanics, stealing another person's private account information via wow gold keyloggers or phishing, and infiltrating a system's security to gain some level of control over the system or sensitive information held therein. The latter of the three is most accurately described as hacking.
Nevertheless, all three "hacking" scenarios I listed above, as well as the act of running private servers, are violations of the Terms of Use. We take any such violation seriously.
2014年8月26日星期二
Dungeon Challenge with Stars and Supreme Quicksand
Battle.net World Championship - World of Warcraft Video Rebroadcasts
Friday, November 16
Stream: WOW Main wow gold
Opening Ceremony
Dungeon Challenge with Stars and Supreme Quicksand
Team ROCCAT SYI vs. Team Old Boy
I’m just being honest vs. Bring It
Team Old Boy vs. Yaspresents Part 1; Part 2
Delirium Termans vs. Team ROCCAT SYI
Evil Geniuses vs. DoubleG
AHQ eSports Club vs. Bring It
Stream: WOW 02
Team ROCCAT SYI vs. LG-IM
I’m just being honest vs. Evil Geniuses
LG-IM vs. Evil Geniuses
DoubleG vs. Delirium Termans
AHQ eSports Club vs. I’m just being honest Part 1; Part 2
Team Old Boy vs. I'm just being honest
Team ROCCAT SYI vs. Yaspresents
LG-IM vs. Team Old Boy Part 1; Part 2
I’m just being honest vs. DoubleG
Saturday, November 17
Stream: WOW Main
Raid Challenge with Stars and Supreme Quicksand Part 1; Part 2
LG-IM vs. DoubleG Part 1; Part 2
WB Semi Final 1
WB Final
LB Round 2
Grand Finals
Stream: WOW 02
Bring It vs. Yaspresents
Evil Geniuses vs. Yaspresents Part 1; Part 2
Evil Geniuses vs. Bring It
WB Semi Final 2
LB Round 1 Part 1; Part 2
Visit the event site for the complete schedule and don’t forget to join us for the opening ceremony at 6:00p.m. PST Friday night! Read more about the Battle.net World Championship Series in our Press Release.
Friday, November 16
Stream: WOW Main wow gold
Opening Ceremony
Dungeon Challenge with Stars and Supreme Quicksand
Team ROCCAT SYI vs. Team Old Boy
I’m just being honest vs. Bring It
Team Old Boy vs. Yaspresents Part 1; Part 2
Delirium Termans vs. Team ROCCAT SYI
Evil Geniuses vs. DoubleG
AHQ eSports Club vs. Bring It
Stream: WOW 02
Team ROCCAT SYI vs. LG-IM
I’m just being honest vs. Evil Geniuses
LG-IM vs. Evil Geniuses
DoubleG vs. Delirium Termans
AHQ eSports Club vs. I’m just being honest Part 1; Part 2
Team Old Boy vs. I'm just being honest
Team ROCCAT SYI vs. Yaspresents
LG-IM vs. Team Old Boy Part 1; Part 2
I’m just being honest vs. DoubleG
Saturday, November 17
Stream: WOW Main
Raid Challenge with Stars and Supreme Quicksand Part 1; Part 2
LG-IM vs. DoubleG Part 1; Part 2
WB Semi Final 1
WB Final
LB Round 2
Grand Finals
Stream: WOW 02
Bring It vs. Yaspresents
Evil Geniuses vs. Yaspresents Part 1; Part 2
Evil Geniuses vs. Bring It
WB Semi Final 2
LB Round 1 Part 1; Part 2
Visit the event site for the complete schedule and don’t forget to join us for the opening ceremony at 6:00p.m. PST Friday night! Read more about the Battle.net World Championship Series in our Press Release.
2014年8月24日星期日
Thunder to give players a similar sense of progression
We think it’s worth noting that many players began their Mists of Pandaria raiding experience with an average item level in the low 460s. Over the course of the past four months, Heroic raiders have seen their average item level climb by as much as 50, while normal mode raid groups that are just getting to Sha of Fear for the first time likely have an average item level that compares to what the cutting-edge guilds had when wow gold conquering Heroic Heart of Fear. Getting raid loot along the way has likely felt like a meaningful progression, and the overall damage and healing output of a raid group grows measurably from week to week with each piece of gear looted from a defeated boss. We like that, and we want Throne of Thunder to give players a similar sense of progression.
We could have taken an alternative, more conservative approach, where Throne of Thunder Raid Finder awarded ilvl 496 items and Normal awarded 509 items. A guild that has only done the current normal mode raids, but no Heroics, will then walk into Throne of Thunder with an average item level around 500 (lots of 496 items from Heart of Fear and Terrace, some of them upgraded to 504 with Valor). That doesn’t leave much room to grow – it means that players would only be a few percent stronger when facing Lei Shen at the end of the instance than they were facing Jin’rokh at the start. It also means that when raiders run into a roadblock halfway through the raid, there wouldn’t be much hope that a bit more gear from the next clear would have a significant impact.
Ultimately, we think that euwowgold raid progression works better, and is more compelling, when there are meaningful increases in power from gear. The effort of downing a boss for the first time is properly rewarded with loot that is attractive to all members of the raid, and the steady increase in player power over the course of progressing through an instance allows us to scale the challenge accordingly. For example, we can now design Lei Shen around the expectation that the average raid group that reaches him will have an item level of nearly 520. The cutting-edge groups that tear through the zone in the first week or two will be comparatively undergeared when they reach him. Without any other changes on our end, item progression means that the same encounter can pose a stern test to a top guild when 5.2 comes out, while still being doable by the groups that only reach the same encounter a couple of months down the line. For example, Heroic Gara’jal was a brutal test of DPS for raiders who faced him last October, but now he feels like part of a smooth progression for groups that are just graduating from normal modes and beginning Heroics.
We’re confident that our planned item levels are not going to skew class balance or degenerate gameplay, and we’re monitoring the performance of all classes and specs in the new gear that will be available in 5.2 and going forward. Stat “inflation” was probably most out of wow or control during the Wrath of the Lich King, but that was an issue with how powerful the gear was that was available as the expansion began perhaps more than any other factor. As a point of comparison, the item level 213 warrior set breastplate that was available in Naxxramas gave a level 80 player 2% critical strike chance; the item level 496 warrior set breastplate available in Heart of Fear gives 1.32% critical strike chance. We’ve learned from the past and carefully left ourselves a lot more room to grow this time around.
We could have taken an alternative, more conservative approach, where Throne of Thunder Raid Finder awarded ilvl 496 items and Normal awarded 509 items. A guild that has only done the current normal mode raids, but no Heroics, will then walk into Throne of Thunder with an average item level around 500 (lots of 496 items from Heart of Fear and Terrace, some of them upgraded to 504 with Valor). That doesn’t leave much room to grow – it means that players would only be a few percent stronger when facing Lei Shen at the end of the instance than they were facing Jin’rokh at the start. It also means that when raiders run into a roadblock halfway through the raid, there wouldn’t be much hope that a bit more gear from the next clear would have a significant impact.
Ultimately, we think that euwowgold raid progression works better, and is more compelling, when there are meaningful increases in power from gear. The effort of downing a boss for the first time is properly rewarded with loot that is attractive to all members of the raid, and the steady increase in player power over the course of progressing through an instance allows us to scale the challenge accordingly. For example, we can now design Lei Shen around the expectation that the average raid group that reaches him will have an item level of nearly 520. The cutting-edge groups that tear through the zone in the first week or two will be comparatively undergeared when they reach him. Without any other changes on our end, item progression means that the same encounter can pose a stern test to a top guild when 5.2 comes out, while still being doable by the groups that only reach the same encounter a couple of months down the line. For example, Heroic Gara’jal was a brutal test of DPS for raiders who faced him last October, but now he feels like part of a smooth progression for groups that are just graduating from normal modes and beginning Heroics.
We’re confident that our planned item levels are not going to skew class balance or degenerate gameplay, and we’re monitoring the performance of all classes and specs in the new gear that will be available in 5.2 and going forward. Stat “inflation” was probably most out of wow or control during the Wrath of the Lich King, but that was an issue with how powerful the gear was that was available as the expansion began perhaps more than any other factor. As a point of comparison, the item level 213 warrior set breastplate that was available in Naxxramas gave a level 80 player 2% critical strike chance; the item level 496 warrior set breastplate available in Heart of Fear gives 1.32% critical strike chance. We’ve learned from the past and carefully left ourselves a lot more room to grow this time around.
2014年8月21日星期四
change to Chaos Bolt has been causing some confusion
It’s come to our attention that wow po a change to Chaos Bolt has been causing some confusion, and we want to clarify what’s going on with the ability.
First, some history: since its introduction, the Warlock spell Chaos Bolt hasn’t been interacting correctly with Resilience. There are two sources of Resilience:
Base Resilience
Resilience from gear
http://www.euwowgold.fr/
Resilience from gear has been lessened with patch 5.3, and now players at level 90 have 65% base Resilience.
Prior to patch 5.3, Chaos Bolt was taking into account both base Resilience and Resilience provided by gear, but due to a bug, it was actually taking Resilience from gear into account twice. Once we reduced Resilience from gear and fixed the issue with double dipping Resilience wow gold from gear, Chaos Bolt started hitting considerably harder than intended.
We’ve since resolved this issue, so now Chaos Bolt only takes Resilience into account once (both base and gear Resilience) and we’ve reduced the damage it does against players by 25% to bring its damage into line with intended values.
First, some history: since its introduction, the Warlock spell Chaos Bolt hasn’t been interacting correctly with Resilience. There are two sources of Resilience:
Base Resilience
Resilience from gear
http://www.euwowgold.fr/
Resilience from gear has been lessened with patch 5.3, and now players at level 90 have 65% base Resilience.
Prior to patch 5.3, Chaos Bolt was taking into account both base Resilience and Resilience provided by gear, but due to a bug, it was actually taking Resilience from gear into account twice. Once we reduced Resilience from gear and fixed the issue with double dipping Resilience wow gold from gear, Chaos Bolt started hitting considerably harder than intended.
We’ve since resolved this issue, so now Chaos Bolt only takes Resilience into account once (both base and gear Resilience) and we’ve reduced the damage it does against players by 25% to bring its damage into line with intended values.
2014年8月20日星期三
Guardian of Ancient Kings in the next PTR build
For some clarification on this, here's the patch notes for Divine Plea and Holy's Guardian of Ancient Kings in the next PTR build:
Guardian of the Ancient Kings (Holy version) has been redesigned. The ability is no longer limited to the next 5 single-target heals, and deals additional healing based on all healing spells cast by the Paladin for its duration. The ability also increases the Paladin's haste by 10% while it's active. However, the duration of the ability has been wow po reduced to 15 seconds (down from 30 seconds).
Divine Plea no longer reduces the amount of healing done by 50%, and now restores 135% of the Paladin's Spirit as mana every 3 seconds for 9 seconds. The total amount of mana restored will always be at least 12% of the Paladin's total mana.
As per usual, anything is subject to change :)
Guardian of the Ancient Kings (Holy version) has been redesigned. The ability is no longer limited to the next 5 single-target heals, and deals additional healing based on all healing spells cast by the Paladin for its duration. The ability also increases the Paladin's haste by 10% while it's active. However, the duration of the ability has been wow po reduced to 15 seconds (down from 30 seconds).
Divine Plea no longer reduces the amount of healing done by 50%, and now restores 135% of the Paladin's Spirit as mana every 3 seconds for 9 seconds. The total amount of mana restored will always be at least 12% of the Paladin's total mana.
As per usual, anything is subject to change :)
2014年8月19日星期二
designing and implementing the content
He's not typically a part of the interview rounds for patches. We focus on the folks directly involved in designing and implementing the content.
However! I'm setting up an interview for The Instance with Chris Metzen and other members of our Creative Development po wow team to discuss the making of "The Burdens of Shaohao" animated series. I'm doing the same with WoW Insider and lead story developer Micky Neilson. I'll add them to the list tomorrow once all the details are set. :)
However! I'm setting up an interview for The Instance with Chris Metzen and other members of our Creative Development po wow team to discuss the making of "The Burdens of Shaohao" animated series. I'm doing the same with WoW Insider and lead story developer Micky Neilson. I'll add them to the list tomorrow once all the details are set. :)
2014年8月18日星期一
going to have some kind of impact
We're not really seeing a big dramatic shift in completion/failure rates for the first weeks of LFR runs with Flex now in the picture vs. previous tiers, so I think the guesses that Flex is stealing all the good players are probably a bit premature. Probably. But as I said here wow gold, we're excited so many people seem to be enjoying Flex, it's going to be preferable to a lot of people over LFR, and of course that's going to have some kind of impact, but it's just too early to know to what extent.
2014年8月17日星期日
hassle to be able to equip a new item
We do want to slim down on the overall number of gems and enchants you'll need to put on your gear. That's primarily a quality of life change. We want to make it less of a hassle to be able to equip a new item.
That said, we don't think these wow gold changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem cheap wow gold in Warlords as you can selling three in Mists, that'll help substantially.
That said, we don't think these wow gold changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem cheap wow gold in Warlords as you can selling three in Mists, that'll help substantially.
drop or are they rng and be random generated stats
The vast majority of raid gear will continue to to have pre-determined secondary stats, just as it does today. We wow gold may still put in a few alternative pieces with randomly-generated stats, much like we did in Throne of Thunder, but those will be rare exceptions.
This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.http://www.euwowgold.fr/
This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.http://www.euwowgold.fr/
2014年8月14日星期四
Charge and Warbringer changes from the 5.4.7 PTR
We're going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here's some context:
We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage wow gold generator, not as a way to lock down a caster.
We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.
So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. euwowgold To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.
We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.
We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage wow gold generator, not as a way to lock down a caster.
We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.
So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. euwowgold To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.
We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.
2014年8月13日星期三
Priest 6.0 Patch Note Preview
Shadow Priests have been retuned to be almost as good as Warlocks in every way. Almost.
Chakra, when the walls fell.
Vampiric Embrace now calls upon a glittery vampire to hold you and tell you he will always protect you, Bella.
Mind Sear has been renamed Mind Seer,http://www.euwowgold.fr/ allowing the Priest to see things no else can see. Do things no one else can do. Is it getting warm in here?
The Discipline passive Train of Thought can now be interrupted. Probably by the garbage truck, or that dog wow gold that just never stops barking whenever they let it outside.
Mind Seer plays tricks on you. You play tricks back! It's like you're unraveling a big cable-knit sweater that someone keeps knitting and knitting and knitting and knitting and knitting and knitting and knitting…
New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea.
Chakra, when the walls fell.
Vampiric Embrace now calls upon a glittery vampire to hold you and tell you he will always protect you, Bella.
Mind Sear has been renamed Mind Seer,http://www.euwowgold.fr/ allowing the Priest to see things no else can see. Do things no one else can do. Is it getting warm in here?
The Discipline passive Train of Thought can now be interrupted. Probably by the garbage truck, or that dog wow gold that just never stops barking whenever they let it outside.
Mind Seer plays tricks on you. You play tricks back! It's like you're unraveling a big cable-knit sweater that someone keeps knitting and knitting and knitting and knitting and knitting and knitting and knitting…
New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea.
2014年8月12日星期二
Fan Comic Feature: Llore and the Lore
Wowhead artist, Noxychu explains a little bit more of the lore behind the Timewalkers in her new comic featuring wow gold Blizzard Historian Loreology (Llore) and the infamous, infinitely pocket-sized bronze dragon Chromie.
Check it out here.
Check it out here.
2014年8月11日星期一
Haunted House
Your first steps inside are in a foyer with three exits. Facing Berthold the doorman, you'll find that Attumen the Huntsman is to the left, stairs up to the second level and Moroes are straight ahead, and the passageway to the right leads to bats, spiders, and hounds (with an optional, random boss).
There isn't anything in the whole place that should pose much of a threat to a level 90 character. You can euwowgold move about the tower at your leisure, easily taking down as many groups of enemies as you care to round up, and steamrolling the bosses. As you work your way around the first couple of areas, Karazhan may even seem to be a pushover, but you'll want to take it in some semblance of order, or you'll spend a lot of time backtracking.
Attumen the Hunstman - In the stables to the left, you'll find Midnight. Attack that horse to start the encounter, and Attumen will join the fray. Once you've depleted Midnight's health, Attumen saddles up and it's a matter of taking them both down.
As we said above, this boss has been known to drop a ride that is highly sought by mount collectors.
Go back, then turn left to head upstairs to the Banquet Hall and Moroes.
Moroes - The tower steward will call upon four level 70-elite NPCs to help him, for what it's worth. He is the first of four encounters that you must complete in order if you want to make it to wow po the top of the tower (and the other three are Opera Event, the Curator, and Chess Event).
Slay him and his guests, then head back out toward the opposite end of the hallway, and then exit to the left at the far end, and go upstairs. This leads to another gallery, where you’ll be exiting through the door to the right, then walking down that hall populated by guards and courtesans to the Maiden of Virtue.
Maiden of Virtue - This titan-looking construct can take a little more time than most, as she has a few tricks up her sleeve. Watch out for her interrupts, and you'll be fine.
After she falls, go back down the hallway and turn left to re-enter the gallery you came from, then turn right and stick to the right to move upstairs to the stage and the Opera Event. The skeletal ushers will try to usher you right outta there, but keep to the right until you exit through a door, go down a ramp, then through the orchestra pit to the opposite side of the stage. Follow the backstage area until you come to a closed door and talk to Barnes to start the event.
Opera Event - Sure -- you told Barnes that you’re not an actor, but he put you out on the stage anyway. The curtain will rise on one of three possible plays:
Romulo and Julianne
The Big Bad Wolf
Oz
Exit stage left, and look for the stairs and ramps to that side of the audience that will lead you up and up. You'll find the Broken Stair, and the first indication of the disrepair that Karazhan has fallen into. As you go up the ramp, exit onto the Master’s wow gold Terrace. Keep climbing the broken and twisted stairs until you emerge into the Menagerie.
Tip: If you are in Karazhan on the hour, listen up. You might hear the bells tolling for thee.
Keep heading into the Menagerie, where you'll find the Curator.
There isn't anything in the whole place that should pose much of a threat to a level 90 character. You can euwowgold move about the tower at your leisure, easily taking down as many groups of enemies as you care to round up, and steamrolling the bosses. As you work your way around the first couple of areas, Karazhan may even seem to be a pushover, but you'll want to take it in some semblance of order, or you'll spend a lot of time backtracking.
Attumen the Hunstman - In the stables to the left, you'll find Midnight. Attack that horse to start the encounter, and Attumen will join the fray. Once you've depleted Midnight's health, Attumen saddles up and it's a matter of taking them both down.
As we said above, this boss has been known to drop a ride that is highly sought by mount collectors.
Go back, then turn left to head upstairs to the Banquet Hall and Moroes.
Moroes - The tower steward will call upon four level 70-elite NPCs to help him, for what it's worth. He is the first of four encounters that you must complete in order if you want to make it to wow po the top of the tower (and the other three are Opera Event, the Curator, and Chess Event).
Slay him and his guests, then head back out toward the opposite end of the hallway, and then exit to the left at the far end, and go upstairs. This leads to another gallery, where you’ll be exiting through the door to the right, then walking down that hall populated by guards and courtesans to the Maiden of Virtue.
Maiden of Virtue - This titan-looking construct can take a little more time than most, as she has a few tricks up her sleeve. Watch out for her interrupts, and you'll be fine.
After she falls, go back down the hallway and turn left to re-enter the gallery you came from, then turn right and stick to the right to move upstairs to the stage and the Opera Event. The skeletal ushers will try to usher you right outta there, but keep to the right until you exit through a door, go down a ramp, then through the orchestra pit to the opposite side of the stage. Follow the backstage area until you come to a closed door and talk to Barnes to start the event.
Opera Event - Sure -- you told Barnes that you’re not an actor, but he put you out on the stage anyway. The curtain will rise on one of three possible plays:
Romulo and Julianne
The Big Bad Wolf
Oz
Exit stage left, and look for the stairs and ramps to that side of the audience that will lead you up and up. You'll find the Broken Stair, and the first indication of the disrepair that Karazhan has fallen into. As you go up the ramp, exit onto the Master’s wow gold Terrace. Keep climbing the broken and twisted stairs until you emerge into the Menagerie.
Tip: If you are in Karazhan on the hour, listen up. You might hear the bells tolling for thee.
Keep heading into the Menagerie, where you'll find the Curator.
2014年8月10日星期日
Warcraft Mounts – Fansite Profile
WoW players have access to an endless arsenal of community-made resources, including guides, utilities, and news sites—often mixing all of the above. We want to guide you to the tools that will help you enjoy World of Warcraft to the fullest, and to accomplish that lofty goal, periodically we’ll point you toward a site that offers the kind of content we think you’ll find valuable.
For over six years, your euwowgold one-stop shop for all the mounts in World of Warcraft has been Warcraft Mounts. Created by Mania, Warcraft Mounts is streamlined, easy to use, and comprehensive. Whether you’re a collector looking to maximize the number of steeds in your stable, or the sort of player who just wants to find a ride that matches your latest (and possibly greatest) transmog, Warcraft Mounts has you covered.
Saddle Up
There are hundreds of different mounts to acquire in WoW and Warcraft Mounts provides a comprehensive searchable database of all of them. When you visit the site, you’ll notice that you can look at subsets of the entire list by taking the various links along the left side of the page:
Alliance -- All of the mounts in the game that are available to your Alliance characters.
Horde -- Every mount in the game wow gold that is available to your Horde characters.
Single Character -- All of the mounts in the game that can be obtained by a single character, by various means such as class or PvP achievement, and can only be ridden by that character.
Loot & Questing -- Mounts that can all be obtained via either questing or looting something specific as ordered by the level that your character must be to obtain the mount.
Achievement Rewards -- To get any of these mounts, you’ll have to complete challenging Achievements.
Crafted / Profession -- All of the mounts available to characters via Alchemy, Archaeology, Engineering, Fishing, Jewelcrafting, and Tailoring.
World Events -- Each of the holiday mounts on one handy page.
TCG & Promotional -- A look at all of the mounts available for purchase in the Blizzard Store, as well as those rewarded by Collector’s Editions, BlizzCon exclusives, Recruit-A-Friend,wow po and the World of Warcraft Trading Card Game.
PvP Rewards -- All of the mounts you can earn via player-vs-player gameplay.
Argent Tournament -- There are so many mounts to be earned at the Argent Tournament that they have their own listing.
Coming in Warlords of Draenor! -- A regularly updated listing of all the mounts that may be available with the Warlords of Draenor expansion.
We have nothing but praise for Warcraft Mounts, and we hope you’ll enjoy their work, too. If you’re looking for more WoW on the web, check out a couple of our previous fansite profiles: Icy Veins and Wowhead.
For over six years, your euwowgold one-stop shop for all the mounts in World of Warcraft has been Warcraft Mounts. Created by Mania, Warcraft Mounts is streamlined, easy to use, and comprehensive. Whether you’re a collector looking to maximize the number of steeds in your stable, or the sort of player who just wants to find a ride that matches your latest (and possibly greatest) transmog, Warcraft Mounts has you covered.
Saddle Up
There are hundreds of different mounts to acquire in WoW and Warcraft Mounts provides a comprehensive searchable database of all of them. When you visit the site, you’ll notice that you can look at subsets of the entire list by taking the various links along the left side of the page:
Alliance -- All of the mounts in the game that are available to your Alliance characters.
Horde -- Every mount in the game wow gold that is available to your Horde characters.
Single Character -- All of the mounts in the game that can be obtained by a single character, by various means such as class or PvP achievement, and can only be ridden by that character.
Loot & Questing -- Mounts that can all be obtained via either questing or looting something specific as ordered by the level that your character must be to obtain the mount.
Achievement Rewards -- To get any of these mounts, you’ll have to complete challenging Achievements.
Crafted / Profession -- All of the mounts available to characters via Alchemy, Archaeology, Engineering, Fishing, Jewelcrafting, and Tailoring.
World Events -- Each of the holiday mounts on one handy page.
TCG & Promotional -- A look at all of the mounts available for purchase in the Blizzard Store, as well as those rewarded by Collector’s Editions, BlizzCon exclusives, Recruit-A-Friend,wow po and the World of Warcraft Trading Card Game.
PvP Rewards -- All of the mounts you can earn via player-vs-player gameplay.
Argent Tournament -- There are so many mounts to be earned at the Argent Tournament that they have their own listing.
Coming in Warlords of Draenor! -- A regularly updated listing of all the mounts that may be available with the Warlords of Draenor expansion.
We have nothing but praise for Warcraft Mounts, and we hope you’ll enjoy their work, too. If you’re looking for more WoW on the web, check out a couple of our previous fansite profiles: Icy Veins and Wowhead.
2014年8月8日星期五
world of warcraft about Guardian Changes
Guardian Druids had increased Armor as their Mastery for a while now. However, one of the new secondary stats available to all tanks is Bonus Armor. We didn't feel that the difference of being additive vs. being a multiplier was significant enough to warrant keeping their Mastery around. Additionally, active mitigation hasn't played out as well for Guardians as it has for some other tanks.
We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of Savage Defense, and also to improve the usability of Tooth and Claw wow gold for more consistent damage reduction. Note that Primal Tenacity's calculation uses the damage before any other absorbs you have, and before Tooth and Claw's effects, so that it isn’t negatively affected by any of the changes.
The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added Ursa Major, in order to give a defensive value to the new Multistrike stat.
Guardian Druids' Mastery (Nature’s Guardian) has been replaced with a new Mastery: Primal Tenacity.
Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack’s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
Ursa Major is a new passive ability for Guardian Druids.
Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
Auto-attacks now generate 5 Rage (down from 10.9 Rage).
Bear Form no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
Faerie Fire no longer has a chance wow po to reset Mangle's cooldown.
Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
Primal Fury now generates 5 Rage (down from 15 Rage) when you dodge or non-periodically critically strike (up from only Auto Attacks and Mangle).
Savage Defense can now accumulate 2 charges (down from 3 charges).
Thrash now generates 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle's cooldown.
Tooth and Claw can now accumulate 2 charges, its effects stack on the target, and are affected by Resolve.
We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of Savage Defense, and also to improve the usability of Tooth and Claw wow gold for more consistent damage reduction. Note that Primal Tenacity's calculation uses the damage before any other absorbs you have, and before Tooth and Claw's effects, so that it isn’t negatively affected by any of the changes.
The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added Ursa Major, in order to give a defensive value to the new Multistrike stat.
Guardian Druids' Mastery (Nature’s Guardian) has been replaced with a new Mastery: Primal Tenacity.
Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack’s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
Ursa Major is a new passive ability for Guardian Druids.
Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
Auto-attacks now generate 5 Rage (down from 10.9 Rage).
Bear Form no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
Faerie Fire no longer has a chance wow po to reset Mangle's cooldown.
Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
Primal Fury now generates 5 Rage (down from 15 Rage) when you dodge or non-periodically critically strike (up from only Auto Attacks and Mangle).
Savage Defense can now accumulate 2 charges (down from 3 charges).
Thrash now generates 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle's cooldown.
Tooth and Claw can now accumulate 2 charges, its effects stack on the target, and are affected by Resolve.
2014年8月6日星期三
Recruit Archmage Vargoth for your garrison
One of the most prized, beloved items from the Burning Crusade
expansion had nothing to do with your armor or your prowess in slaying
endless dungeon and raid bosses. In fact, it wasn't even a quest reward
-- it was simply a quest item, Archmage Vargoth's Staff,
which was used to summon an image of Archmage Vargoth himself. Many
players didn't bother handing in the quest in which the staff was
obtained, because there was wow gold something appealing about having Vargoth on
call. Players were so pleased with Vargoth that the image was eventually changed to respond to player emotes -- when you danced, Vargoth would chuckle at your absurdity.
In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to euwowgold.fr track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.
In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to euwowgold.fr track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.
2014年8月5日星期二
Warlords of Draenor: Claws of Shirvallah cat form datamined
While I can appreciate the skill and care put into these new cat form models, I'm not entirely feeling it, at least not yet. I just can't imagine my druid looking like that! Fortunately, it doesn't seem as if the talent is really relevant to my personal playstyle -- Lunar Inspiration seems more my speed -- but I can see how it may be very important for PvP'ers in particular. What about you? Are you going to grab Claws of Shirvallah at wow po level 100? Is the model part of the reason why or why not?
Check out Wowhead for the full 3D models of all four forms in their modelviewer, as well as video of the new forms in action.
2014年8月4日星期一
Warlords of Draenor: Mysterious portal appears in Stormwind
There's a few possibilities here. The most obvious is that this is somehow related to the Stormwind repairs mentioned last month on Twitter by Cory Stockton. After all, if you're going to fix a park, druid intervention sounds like a good plan, right? The other option is that this is somehow related to Draenor -- and those wild vines have the look of some of the savage greenery found on Draenor, while the tents have the same purple color as used by some of the orc clans. This seems wow gold sort of unlikely at this point, largely because there is no Orgrimmar counterpart.
While we don't know what exactly the portal is for, it's still cool to see additions and changes being made to Azeroth right alongside all the gorgeous new vistas and scenery we're checking out on Draenor. We'll have to wait and see what kind of NPC's pop up around the portal, or how exactly it's implemented as more beta builds are released. But for now, those hoping that this might be some sign of a future full-out Emerald Dream expansion -- I wouldn't hold your breath.
2014年8月3日星期日
Warlords of Draenor: New Ashran achievements
I assume one of those two Take Them Out achievements will eventually be switched to Alliance, and hopefully captain will be spelled correctly. (The achievements have different ID's.) It seems the Alliance gets to summon something called Fangraal (presumably this fellow), and there's something called The Everbloom where Kirin-Tor Battle Mages can die while fighting something called Yalnu (since there's an achievement for wow gold them not dying, I assume it's fairly easy for that to happen) - these are pretty tantalizing hints for what we're going to see once we get in there. I'm wondering if there's a Horde equivalent to Fangraal - possibly this Lifeless Ancient Protector, or this Ancient Protector (both are relatively close in ID and come up on a search for 'Horde Guardian')? Time will tell.
Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory.
Bounty Hunter: Loot all the following off Alliance player corpses:
Bounty Hunter: Loot all the following off Horde player corpses:
Tour Of Duty: Complete each Event at the following areas listed below.
Just For Me: Activate a Class Specific Book Epic Item found within Ashran.
High-value Targets: Defeat all of the creatures within Ashran listed below.
Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance.
Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in
Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in
Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in
Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.
Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
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