2014年8月8日星期五

world of warcraft about Guardian Changes

Guardian Druids had increased Armor as their Mastery for a while now. However, one of the new secondary stats available to all tanks is Bonus Armor. We didn't feel that the difference of being additive vs. being a multiplier was significant enough to warrant keeping their Mastery around. Additionally, active mitigation hasn't played out as well for Guardians as it has for some other tanks.

We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of Savage Defense, and also to improve the usability of Tooth and Claw wow gold for more consistent damage reduction. Note that Primal Tenacity's calculation uses the damage before any other absorbs you have, and before Tooth and Claw's effects, so that it isn’t negatively affected by any of the changes.

The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added Ursa Major, in order to give a defensive value to the new Multistrike stat.

    Guardian Druids' Mastery (Nature’s Guardian) has been replaced with a new Mastery: Primal Tenacity.
        Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack’s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
    Ursa Major is a new passive ability for Guardian Druids.
        Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
    Auto-attacks now generate 5 Rage (down from 10.9 Rage).
    Bear Form no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
    Faerie Fire no longer has a chance wow po to reset Mangle's cooldown.
    Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
    Primal Fury now generates 5 Rage (down from 15 Rage) when you dodge or non-periodically critically strike (up from only Auto Attacks and Mangle).
    Savage Defense can now accumulate 2 charges (down from 3 charges).
    Thrash now generates 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle's cooldown.
    Tooth and Claw can now accumulate 2 charges, its effects stack on the target, and are affected by Resolve.

2014年8月6日星期三

Recruit Archmage Vargoth for your garrison

One of the most prized, beloved items from the Burning Crusade expansion had nothing to do with your armor or your prowess in slaying endless dungeon and raid bosses. In fact, it wasn't even a quest reward -- it was simply a quest item, Archmage Vargoth's Staff, which was used to summon an image of Archmage Vargoth himself. Many players didn't bother handing in the quest in which the staff was obtained, because there was wow gold something appealing about having Vargoth on call. Players were so pleased with Vargoth that the image was eventually changed to respond to player emotes -- when you danced, Vargoth would chuckle at your absurdity.

In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to euwowgold.fr track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.

2014年8月5日星期二

Warlords of Draenor: Claws of Shirvallah cat form datamined

New female tauren aren't the only shiny new player character models this week -- our friends at Wowhead have datamined the new druid cat forms that will go along with the level 100 talent Claws of Shirvallah. The talent allows druids who take it to cast all non-damaging druid spells while in cat form, and the half-humanoid half-cat model is a visual wow gold indication of the talent's hybrid nature. The animations are fluid and certainly make the model look intimidating. The worgen snow leopard version is my favorite, however, I do wonder if the models will be available in all the same color variations of the normal cat form models, or if the colors displayed are the only ones.

While I can appreciate the skill and care put into these new cat form models, I'm not entirely feeling it, at least not yet. I just can't imagine my druid looking like that! Fortunately, it doesn't seem as if the talent is really relevant to my personal playstyle -- Lunar Inspiration seems more my speed -- but I can see how it may be very important for PvP'ers in particular. What about you? Are you going to grab Claws of Shirvallah at wow po level 100? Is the model part of the reason why or why not?

Check out Wowhead for the full 3D models of all four forms in their modelviewer, as well as video of the new forms in action.

2014年8月4日星期一

Warlords of Draenor: Mysterious portal appears in Stormwind

The latest beta build for Warlords of Draenor brought with it an odd anomaly with no explanation as of yet. A mysterious portal has appeared behind the mage tower in Stormwind City, one that bears a striking resemblance to every Emerald Dream portal we've ever seen present in game. At this time, there are no NPCs or anything present to indicate exactly what's up with the portal, however there is no Orgrimmar counterpart -http://www.euwowgold.fr/- this is unique to Stormwind.

There's a few possibilities here. The most obvious is that this is somehow related to the Stormwind repairs mentioned last month on Twitter by Cory Stockton. After all, if you're going to fix a park, druid intervention sounds like a good plan, right? The other option is that this is somehow related to Draenor -- and those wild vines have the look of some of the savage greenery found on Draenor, while the tents have the same purple color as used by some of the orc clans. This seems wow gold sort of unlikely at this point, largely because there is no Orgrimmar counterpart.

While we don't know what exactly the portal is for, it's still cool to see additions and changes being made to Azeroth right alongside all the gorgeous new vistas and scenery we're checking out on Draenor. We'll have to wait and see what kind of NPC's pop up around the portal, or how exactly it's implemented as more beta builds are released. But for now, those hoping that this might be some sign of a future full-out Emerald Dream expansion -- I wouldn't hold your breath.

2014年8月3日星期日

Warlords of Draenor: New Ashran achievements

Wowhead has datamined a whole bunch of new achievements, and the ones for Ashran interested me greatly - since I did some level 100 PvP recently (I didn't do very well at it, but I think at least part of that is my sheer unfamiliarity with it at this point) I'm definitely interested in how Ashran turns out.

I assume one of those two Take Them Out achievements will eventually be switched to Alliance, and hopefully captain will be spelled correctly. (The achievements have different ID's.) It seems the Alliance gets to summon something called Fangraal (presumably this fellow), and there's something called The Everbloom where Kirin-Tor Battle Mages can die while fighting something called Yalnu (since there's an achievement for wow gold them not dying, I assume it's fairly easy for that to happen) - these are pretty tantalizing hints for what we're going to see once we get in there. I'm wondering if there's a Horde equivalent to Fangraal - possibly this Lifeless Ancient Protector, or this Ancient Protector (both are relatively close in ID and come up on a search for 'Horde Guardian')? Time will tell.
 Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory.

    Bounty Hunter: Loot all the following off Alliance player corpses:

    Bounty Hunter: Loot all the following off Horde player corpses:

    Tour Of Duty: Complete each Event at the following areas listed below.

    Just For Me: Activate a Class Specific Book Epic Item found within Ashran.

    High-value Targets: Defeat all of the creatures within Ashran listed below.

    Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance.

    Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in

    Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in

    Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in

    Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.

    Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.

    Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.

    Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.

    2013年4月26日星期五

    World of Warcraft Cataclysm Gnome rogue mouse pad





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    2013年4月19日星期五

    League of Legends Assassin Master Yi mouse pad

     




     League of Legends Assassin Master Yi mouse pad

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