I leave groups if they don't understand it after my first explanation. I leave groups if someone asks me what "roots" or "hex" means. Those are not good players who don't know what they're doing yet. Those are bad players who will never grasp the game as a whole because they don't even pay attention to the spells they buy as they level up by themselves. How can players like that be depended on during a group fight?
Being the tank is a blessing and a curse. You're expected to know the fight in and out, but you can also leave and get another group instantly pretty much whenever you want.
Finally, this game was never wow gold universally social. There are more than a few idealists in this thread that think everyone should be nice to each other, but you're forgetting that this is an online game where there isn't a fear of being fired or losing friends -- where being an ahole generally will have no impact on your life. If you're asking for people to be jolly and helpful, it's just not going to happen. You find yourself a guild with people like you, and people you like, and that's the best you're going to do. After a while you either get better than everyone else and they leave you alone, or you just learn to tune out trade chat completely (or both).
2014年10月29日星期三
2014年10月27日星期一
excellent thread with some good advice
This is an excellent thread with some good advice. I will mention that my experiences with LFD have not generally been pleasant, I do a lot of out-of-game research on my class, dungeon encounters and so forth and I am very rarely criticized for my performance but I have witnessed a lot of that, much of it poorly focused. It seems that almost every PUG I am placed with has one guy who is unpleasant, impatient, unforgiving or greedy.
The good news is that it seems euwowgold like about 80% of the people I run into do not fit that description, but the bad news is that it only takes one person to make a run stressful. I don't think WoW has a bad community, but communities are often judged by their worst members. I don't really have a solution, but I will say that nothing makes me want to stop playing like meeting a string of jerks in game.
The good news is that it seems euwowgold like about 80% of the people I run into do not fit that description, but the bad news is that it only takes one person to make a run stressful. I don't think WoW has a bad community, but communities are often judged by their worst members. I don't really have a solution, but I will say that nothing makes me want to stop playing like meeting a string of jerks in game.
2014年10月23日星期四
I didn't mean for the question to sound stacked
Thank you for responding.
I didn't mean for the question to sound stacked, but I am firmly one one side of the debate (even though I've finished all the heroics without too much issue).
I don't suppose you could euwowgold.fr provide details about how you plan to address the issue of Dungeon Finder made groups?
The main thing that I'm concerned about, and this is something that went back to vanilla for me, is accessibility. It frustrates me, personally, to see so much effort put into designing and creating great content that only a fraction of the end game userbase will have access to.
I'm just speaking for myself, really, not for anyone else. But I enjoyed that level of accessibility in Wrath even though I wasn't able to complete everything.
I didn't mean for the question to sound stacked, but I am firmly one one side of the debate (even though I've finished all the heroics without too much issue).
I don't suppose you could euwowgold.fr provide details about how you plan to address the issue of Dungeon Finder made groups?
The main thing that I'm concerned about, and this is something that went back to vanilla for me, is accessibility. It frustrates me, personally, to see so much effort put into designing and creating great content that only a fraction of the end game userbase will have access to.
I'm just speaking for myself, really, not for anyone else. But I enjoyed that level of accessibility in Wrath even though I wasn't able to complete everything.
2014年10月21日星期二
you receive and understand our feedback
If you want discussions to be constructive and for community members to remain level-headed and reasonable, then the communication needs to be 2 way, and you need to let us know that you receive and understand our feedback.
The lack of communication www.euwowgold.fr with some of the changes this patch is almost as upsetting as the changes themselves.
The lack of communication www.euwowgold.fr with some of the changes this patch is almost as upsetting as the changes themselves.
2014年10月19日星期日
use macros and some players don't
Some players use macros and some players don't. It all depends on how you like to play the game.
You might be the type of player who uses macros daily in raids and Arenas, combining an entire arsenal of abilities into just a handful of button presses. Maybe macros aren't your thing and you prefer to activate each of your character's actions manually. wow po Or, perhaps you land somewhere in between, using a macro here and there, but never feeling the need to go overboard.
This week's poll asks, "How often do you use macros?" If you're a macro master, feel free to post your favorite macros below.
You might be the type of player who uses macros daily in raids and Arenas, combining an entire arsenal of abilities into just a handful of button presses. Maybe macros aren't your thing and you prefer to activate each of your character's actions manually. wow po Or, perhaps you land somewhere in between, using a macro here and there, but never feeling the need to go overboard.
This week's poll asks, "How often do you use macros?" If you're a macro master, feel free to post your favorite macros below.
2014年10月15日星期三
if we have the ambassador title we maintain it?
maybe I am still half asleep but this began about the "Ambassador Title" and rapidly went to the "Exaulted Title", please clarify, if we have the ambassador title we maintain it?
I likely have some or http://www.euwowgold.fr/ had some titles achievments etc that changed and I am yet unaware though I certainly noticed I have many missing keys.
As stated before, I wish the players had a heads up when achievments are going to change like maybe on log in page where maintenance announcments are made, not everyone has time to read patch notes word for word, needs to be more notification directed towards the players especially when changes impact what they work hard for.
I likely have some or http://www.euwowgold.fr/ had some titles achievments etc that changed and I am yet unaware though I certainly noticed I have many missing keys.
As stated before, I wish the players had a heads up when achievments are going to change like maybe on log in page where maintenance announcments are made, not everyone has time to read patch notes word for word, needs to be more notification directed towards the players especially when changes impact what they work hard for.
2014年10月13日星期一
types of ideas with the developers
We have discussed these types of ideas with the developers several times in recent history. We're not entirely opposed to some of the ideas, though the feature would probably be more limited than the functionality many players are asking for.
This is still largely po world of Warcraft a contested concept though, as we'd want to make sure it's done well and doesn't have unforeseen negative impacts on gameplay/art style. When we have more information to share with you regarding our decision whether or not to move forward, and how, we'll be sure to let you know.
Also, thank you for taking the time to arrange your feedback and ideas in a well-organized, constructive manner, Sharkon, and everyone else who's keeping the positive creativity flowing. :)
This is still largely po world of Warcraft a contested concept though, as we'd want to make sure it's done well and doesn't have unforeseen negative impacts on gameplay/art style. When we have more information to share with you regarding our decision whether or not to move forward, and how, we'll be sure to let you know.
Also, thank you for taking the time to arrange your feedback and ideas in a well-organized, constructive manner, Sharkon, and everyone else who's keeping the positive creativity flowing. :)
2014年10月10日星期五
mention are things that are optional
All of the things you mention are things that are optional. As you say above it's a "feeling" that you must get them done daily, but it's not required or imperative. Your character will not degrade if you miss a day, you can do them the next day. You can do all of them in one day, or you can spread them out and spend some days doing BGs and another doing dailies and another doing professions. It's up to you on how much you want to squeeze out of the system and how fast you want to get "there" wherever "there" is.
If it feels like a chore, it's because you've created a "chore" list in your head versus asking yourself, or world of Warcraft "What do I want to do today?" If you really feel burnt out, take a break. Take a day or two off. Play an alt. Sit in an inn and wear funny hats or sell skulls to tourists in the city. Be creative. The game has a lot of features baked into the various systems that are there for you to use or not as you wish. But, there are a lot of other things that aren't hardwired into the system that leave you open to a variety of activities. The only limitations are the ones you place on yourself or what you perceive are there based on a larger community perception.
In the end, you just need to remember to play it your way as long as it's what is fun to you and makes you happy.
If it feels like a chore, it's because you've created a "chore" list in your head versus asking yourself, or world of Warcraft "What do I want to do today?" If you really feel burnt out, take a break. Take a day or two off. Play an alt. Sit in an inn and wear funny hats or sell skulls to tourists in the city. Be creative. The game has a lot of features baked into the various systems that are there for you to use or not as you wish. But, there are a lot of other things that aren't hardwired into the system that leave you open to a variety of activities. The only limitations are the ones you place on yourself or what you perceive are there based on a larger community perception.
In the end, you just need to remember to play it your way as long as it's what is fun to you and makes you happy.
2014年10月8日星期三
at that for this expansion
Fair enough, then maybe GC will cave, fix searing totem to work the first time dropped and leave it at that for this expansion.
World of Warcraft Gold
Oh, and make the legendary staff next tier: Druid, Priest, Mage, Warlock only.
World of Warcraft Gold
Oh, and make the legendary staff next tier: Druid, Priest, Mage, Warlock only.
2014年10月6日星期一
guild experience isn't normalized by level?
Is there a reason why guild experience isn't normalized by level?
I do the fishing daily on my level 85 main, and I get 17k guild XP. If I do the same quest on a low level alt-- same quest, same or more time spent, since most of my alts can't fly yet-- and I get less than 100 guild XP. I could quest all day on my alts, and not get any meaningful amount of rep or XP until I got them to level 80 or so. As a result, new players and alts are unable to contribute to guild XP, or gain much world of Warcraft po guild reputation, until they're very close to the endgame.
I know right now there's a direct relationship between XP gained and guild XP and rep gained. However, XP tends to scale exponentially, which means that the only characters who matter, as far as leveling the guild is concerned, are usually around level 80 and higher. As a result, people whose guilds don't get capped from sheer numbers or raiding sometimes have to choose between doing dailies on a main for guild XP, or playing an alt and forgoing all but a token amount of guild XP.
I do the fishing daily on my level 85 main, and I get 17k guild XP. If I do the same quest on a low level alt-- same quest, same or more time spent, since most of my alts can't fly yet-- and I get less than 100 guild XP. I could quest all day on my alts, and not get any meaningful amount of rep or XP until I got them to level 80 or so. As a result, new players and alts are unable to contribute to guild XP, or gain much world of Warcraft po guild reputation, until they're very close to the endgame.
I know right now there's a direct relationship between XP gained and guild XP and rep gained. However, XP tends to scale exponentially, which means that the only characters who matter, as far as leveling the guild is concerned, are usually around level 80 and higher. As a result, people whose guilds don't get capped from sheer numbers or raiding sometimes have to choose between doing dailies on a main for guild XP, or playing an alt and forgoing all but a token amount of guild XP.
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