Questing is hardly the only way to level, and while it’s easy to toss around imaginary numbers on how many people are interested in quest text, I can assure you that a rather large number of people do care. I actually think you’re missing out on quite a lot of great story nuggets if you ignore the text entirely, but you know what they say: different strokes for different folks.
With that being said, if your aim is to simply reach max-level as quickly as possible, there are a number of wow po different ways to do so. I know of several people that have rotated between running dungeons, questing, running BGs, and grinding mobs as the mood strikes them. I’d definitely encourage people to experience the game the way they would like to experience it. Battle some pets, work on some professions, explore exotic new places, and just, well, enjoy the journey. There’s an awful lot to see and do beyond those bubbles on your XP bar. ;)
2014年8月31日星期日
2014年8月28日星期四
Multi-boxing in and of itself is not a violation
Multi-boxing in and of itself is not a violation, provided the player isn't using any macro scripts that automate gameplay beyond what is allowed through default macro and API specifications.
"Hackers" is a term often used to cover people partaking in a very broad range of activities, like exploiting game bugs/mechanics, stealing another person's private account information via wow gold keyloggers or phishing, and infiltrating a system's security to gain some level of control over the system or sensitive information held therein. The latter of the three is most accurately described as hacking.
Nevertheless, all three "hacking" scenarios I listed above, as well as the act of running private servers, are violations of the Terms of Use. We take any such violation seriously.
"Hackers" is a term often used to cover people partaking in a very broad range of activities, like exploiting game bugs/mechanics, stealing another person's private account information via wow gold keyloggers or phishing, and infiltrating a system's security to gain some level of control over the system or sensitive information held therein. The latter of the three is most accurately described as hacking.
Nevertheless, all three "hacking" scenarios I listed above, as well as the act of running private servers, are violations of the Terms of Use. We take any such violation seriously.
2014年8月26日星期二
Dungeon Challenge with Stars and Supreme Quicksand
Battle.net World Championship - World of Warcraft Video Rebroadcasts
Friday, November 16
Stream: WOW Main wow gold
Opening Ceremony
Dungeon Challenge with Stars and Supreme Quicksand
Team ROCCAT SYI vs. Team Old Boy
I’m just being honest vs. Bring It
Team Old Boy vs. Yaspresents Part 1; Part 2
Delirium Termans vs. Team ROCCAT SYI
Evil Geniuses vs. DoubleG
AHQ eSports Club vs. Bring It
Stream: WOW 02
Team ROCCAT SYI vs. LG-IM
I’m just being honest vs. Evil Geniuses
LG-IM vs. Evil Geniuses
DoubleG vs. Delirium Termans
AHQ eSports Club vs. I’m just being honest Part 1; Part 2
Team Old Boy vs. I'm just being honest
Team ROCCAT SYI vs. Yaspresents
LG-IM vs. Team Old Boy Part 1; Part 2
I’m just being honest vs. DoubleG
Saturday, November 17
Stream: WOW Main
Raid Challenge with Stars and Supreme Quicksand Part 1; Part 2
LG-IM vs. DoubleG Part 1; Part 2
WB Semi Final 1
WB Final
LB Round 2
Grand Finals
Stream: WOW 02
Bring It vs. Yaspresents
Evil Geniuses vs. Yaspresents Part 1; Part 2
Evil Geniuses vs. Bring It
WB Semi Final 2
LB Round 1 Part 1; Part 2
Visit the event site for the complete schedule and don’t forget to join us for the opening ceremony at 6:00p.m. PST Friday night! Read more about the Battle.net World Championship Series in our Press Release.
Friday, November 16
Stream: WOW Main wow gold
Opening Ceremony
Dungeon Challenge with Stars and Supreme Quicksand
Team ROCCAT SYI vs. Team Old Boy
I’m just being honest vs. Bring It
Team Old Boy vs. Yaspresents Part 1; Part 2
Delirium Termans vs. Team ROCCAT SYI
Evil Geniuses vs. DoubleG
AHQ eSports Club vs. Bring It
Stream: WOW 02
Team ROCCAT SYI vs. LG-IM
I’m just being honest vs. Evil Geniuses
LG-IM vs. Evil Geniuses
DoubleG vs. Delirium Termans
AHQ eSports Club vs. I’m just being honest Part 1; Part 2
Team Old Boy vs. I'm just being honest
Team ROCCAT SYI vs. Yaspresents
LG-IM vs. Team Old Boy Part 1; Part 2
I’m just being honest vs. DoubleG
Saturday, November 17
Stream: WOW Main
Raid Challenge with Stars and Supreme Quicksand Part 1; Part 2
LG-IM vs. DoubleG Part 1; Part 2
WB Semi Final 1
WB Final
LB Round 2
Grand Finals
Stream: WOW 02
Bring It vs. Yaspresents
Evil Geniuses vs. Yaspresents Part 1; Part 2
Evil Geniuses vs. Bring It
WB Semi Final 2
LB Round 1 Part 1; Part 2
Visit the event site for the complete schedule and don’t forget to join us for the opening ceremony at 6:00p.m. PST Friday night! Read more about the Battle.net World Championship Series in our Press Release.
2014年8月24日星期日
Thunder to give players a similar sense of progression
We think it’s worth noting that many players began their Mists of Pandaria raiding experience with an average item level in the low 460s. Over the course of the past four months, Heroic raiders have seen their average item level climb by as much as 50, while normal mode raid groups that are just getting to Sha of Fear for the first time likely have an average item level that compares to what the cutting-edge guilds had when wow gold conquering Heroic Heart of Fear. Getting raid loot along the way has likely felt like a meaningful progression, and the overall damage and healing output of a raid group grows measurably from week to week with each piece of gear looted from a defeated boss. We like that, and we want Throne of Thunder to give players a similar sense of progression.
We could have taken an alternative, more conservative approach, where Throne of Thunder Raid Finder awarded ilvl 496 items and Normal awarded 509 items. A guild that has only done the current normal mode raids, but no Heroics, will then walk into Throne of Thunder with an average item level around 500 (lots of 496 items from Heart of Fear and Terrace, some of them upgraded to 504 with Valor). That doesn’t leave much room to grow – it means that players would only be a few percent stronger when facing Lei Shen at the end of the instance than they were facing Jin’rokh at the start. It also means that when raiders run into a roadblock halfway through the raid, there wouldn’t be much hope that a bit more gear from the next clear would have a significant impact.
Ultimately, we think that euwowgold raid progression works better, and is more compelling, when there are meaningful increases in power from gear. The effort of downing a boss for the first time is properly rewarded with loot that is attractive to all members of the raid, and the steady increase in player power over the course of progressing through an instance allows us to scale the challenge accordingly. For example, we can now design Lei Shen around the expectation that the average raid group that reaches him will have an item level of nearly 520. The cutting-edge groups that tear through the zone in the first week or two will be comparatively undergeared when they reach him. Without any other changes on our end, item progression means that the same encounter can pose a stern test to a top guild when 5.2 comes out, while still being doable by the groups that only reach the same encounter a couple of months down the line. For example, Heroic Gara’jal was a brutal test of DPS for raiders who faced him last October, but now he feels like part of a smooth progression for groups that are just graduating from normal modes and beginning Heroics.
We’re confident that our planned item levels are not going to skew class balance or degenerate gameplay, and we’re monitoring the performance of all classes and specs in the new gear that will be available in 5.2 and going forward. Stat “inflation” was probably most out of wow or control during the Wrath of the Lich King, but that was an issue with how powerful the gear was that was available as the expansion began perhaps more than any other factor. As a point of comparison, the item level 213 warrior set breastplate that was available in Naxxramas gave a level 80 player 2% critical strike chance; the item level 496 warrior set breastplate available in Heart of Fear gives 1.32% critical strike chance. We’ve learned from the past and carefully left ourselves a lot more room to grow this time around.
We could have taken an alternative, more conservative approach, where Throne of Thunder Raid Finder awarded ilvl 496 items and Normal awarded 509 items. A guild that has only done the current normal mode raids, but no Heroics, will then walk into Throne of Thunder with an average item level around 500 (lots of 496 items from Heart of Fear and Terrace, some of them upgraded to 504 with Valor). That doesn’t leave much room to grow – it means that players would only be a few percent stronger when facing Lei Shen at the end of the instance than they were facing Jin’rokh at the start. It also means that when raiders run into a roadblock halfway through the raid, there wouldn’t be much hope that a bit more gear from the next clear would have a significant impact.
Ultimately, we think that euwowgold raid progression works better, and is more compelling, when there are meaningful increases in power from gear. The effort of downing a boss for the first time is properly rewarded with loot that is attractive to all members of the raid, and the steady increase in player power over the course of progressing through an instance allows us to scale the challenge accordingly. For example, we can now design Lei Shen around the expectation that the average raid group that reaches him will have an item level of nearly 520. The cutting-edge groups that tear through the zone in the first week or two will be comparatively undergeared when they reach him. Without any other changes on our end, item progression means that the same encounter can pose a stern test to a top guild when 5.2 comes out, while still being doable by the groups that only reach the same encounter a couple of months down the line. For example, Heroic Gara’jal was a brutal test of DPS for raiders who faced him last October, but now he feels like part of a smooth progression for groups that are just graduating from normal modes and beginning Heroics.
We’re confident that our planned item levels are not going to skew class balance or degenerate gameplay, and we’re monitoring the performance of all classes and specs in the new gear that will be available in 5.2 and going forward. Stat “inflation” was probably most out of wow or control during the Wrath of the Lich King, but that was an issue with how powerful the gear was that was available as the expansion began perhaps more than any other factor. As a point of comparison, the item level 213 warrior set breastplate that was available in Naxxramas gave a level 80 player 2% critical strike chance; the item level 496 warrior set breastplate available in Heart of Fear gives 1.32% critical strike chance. We’ve learned from the past and carefully left ourselves a lot more room to grow this time around.
2014年8月21日星期四
change to Chaos Bolt has been causing some confusion
It’s come to our attention that wow po a change to Chaos Bolt has been causing some confusion, and we want to clarify what’s going on with the ability.
First, some history: since its introduction, the Warlock spell Chaos Bolt hasn’t been interacting correctly with Resilience. There are two sources of Resilience:
Base Resilience
Resilience from gear
http://www.euwowgold.fr/
Resilience from gear has been lessened with patch 5.3, and now players at level 90 have 65% base Resilience.
Prior to patch 5.3, Chaos Bolt was taking into account both base Resilience and Resilience provided by gear, but due to a bug, it was actually taking Resilience from gear into account twice. Once we reduced Resilience from gear and fixed the issue with double dipping Resilience wow gold from gear, Chaos Bolt started hitting considerably harder than intended.
We’ve since resolved this issue, so now Chaos Bolt only takes Resilience into account once (both base and gear Resilience) and we’ve reduced the damage it does against players by 25% to bring its damage into line with intended values.
First, some history: since its introduction, the Warlock spell Chaos Bolt hasn’t been interacting correctly with Resilience. There are two sources of Resilience:
Base Resilience
Resilience from gear
http://www.euwowgold.fr/
Resilience from gear has been lessened with patch 5.3, and now players at level 90 have 65% base Resilience.
Prior to patch 5.3, Chaos Bolt was taking into account both base Resilience and Resilience provided by gear, but due to a bug, it was actually taking Resilience from gear into account twice. Once we reduced Resilience from gear and fixed the issue with double dipping Resilience wow gold from gear, Chaos Bolt started hitting considerably harder than intended.
We’ve since resolved this issue, so now Chaos Bolt only takes Resilience into account once (both base and gear Resilience) and we’ve reduced the damage it does against players by 25% to bring its damage into line with intended values.
2014年8月20日星期三
Guardian of Ancient Kings in the next PTR build
For some clarification on this, here's the patch notes for Divine Plea and Holy's Guardian of Ancient Kings in the next PTR build:
Guardian of the Ancient Kings (Holy version) has been redesigned. The ability is no longer limited to the next 5 single-target heals, and deals additional healing based on all healing spells cast by the Paladin for its duration. The ability also increases the Paladin's haste by 10% while it's active. However, the duration of the ability has been wow po reduced to 15 seconds (down from 30 seconds).
Divine Plea no longer reduces the amount of healing done by 50%, and now restores 135% of the Paladin's Spirit as mana every 3 seconds for 9 seconds. The total amount of mana restored will always be at least 12% of the Paladin's total mana.
As per usual, anything is subject to change :)
Guardian of the Ancient Kings (Holy version) has been redesigned. The ability is no longer limited to the next 5 single-target heals, and deals additional healing based on all healing spells cast by the Paladin for its duration. The ability also increases the Paladin's haste by 10% while it's active. However, the duration of the ability has been wow po reduced to 15 seconds (down from 30 seconds).
Divine Plea no longer reduces the amount of healing done by 50%, and now restores 135% of the Paladin's Spirit as mana every 3 seconds for 9 seconds. The total amount of mana restored will always be at least 12% of the Paladin's total mana.
As per usual, anything is subject to change :)
2014年8月19日星期二
designing and implementing the content
He's not typically a part of the interview rounds for patches. We focus on the folks directly involved in designing and implementing the content.
However! I'm setting up an interview for The Instance with Chris Metzen and other members of our Creative Development po wow team to discuss the making of "The Burdens of Shaohao" animated series. I'm doing the same with WoW Insider and lead story developer Micky Neilson. I'll add them to the list tomorrow once all the details are set. :)
However! I'm setting up an interview for The Instance with Chris Metzen and other members of our Creative Development po wow team to discuss the making of "The Burdens of Shaohao" animated series. I'm doing the same with WoW Insider and lead story developer Micky Neilson. I'll add them to the list tomorrow once all the details are set. :)
2014年8月18日星期一
going to have some kind of impact
We're not really seeing a big dramatic shift in completion/failure rates for the first weeks of LFR runs with Flex now in the picture vs. previous tiers, so I think the guesses that Flex is stealing all the good players are probably a bit premature. Probably. But as I said here wow gold, we're excited so many people seem to be enjoying Flex, it's going to be preferable to a lot of people over LFR, and of course that's going to have some kind of impact, but it's just too early to know to what extent.
2014年8月17日星期日
hassle to be able to equip a new item
We do want to slim down on the overall number of gems and enchants you'll need to put on your gear. That's primarily a quality of life change. We want to make it less of a hassle to be able to equip a new item.
That said, we don't think these wow gold changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem cheap wow gold in Warlords as you can selling three in Mists, that'll help substantially.
That said, we don't think these wow gold changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem cheap wow gold in Warlords as you can selling three in Mists, that'll help substantially.
drop or are they rng and be random generated stats
The vast majority of raid gear will continue to to have pre-determined secondary stats, just as it does today. We wow gold may still put in a few alternative pieces with randomly-generated stats, much like we did in Throne of Thunder, but those will be rare exceptions.
This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.http://www.euwowgold.fr/
This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.http://www.euwowgold.fr/
2014年8月14日星期四
Charge and Warbringer changes from the 5.4.7 PTR
We're going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here's some context:
We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage wow gold generator, not as a way to lock down a caster.
We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.
So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. euwowgold To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.
We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.
We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage wow gold generator, not as a way to lock down a caster.
We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.
So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. euwowgold To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.
We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.
2014年8月13日星期三
Priest 6.0 Patch Note Preview
Shadow Priests have been retuned to be almost as good as Warlocks in every way. Almost.
Chakra, when the walls fell.
Vampiric Embrace now calls upon a glittery vampire to hold you and tell you he will always protect you, Bella.
Mind Sear has been renamed Mind Seer,http://www.euwowgold.fr/ allowing the Priest to see things no else can see. Do things no one else can do. Is it getting warm in here?
The Discipline passive Train of Thought can now be interrupted. Probably by the garbage truck, or that dog wow gold that just never stops barking whenever they let it outside.
Mind Seer plays tricks on you. You play tricks back! It's like you're unraveling a big cable-knit sweater that someone keeps knitting and knitting and knitting and knitting and knitting and knitting and knitting…
New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea.
Chakra, when the walls fell.
Vampiric Embrace now calls upon a glittery vampire to hold you and tell you he will always protect you, Bella.
Mind Sear has been renamed Mind Seer,http://www.euwowgold.fr/ allowing the Priest to see things no else can see. Do things no one else can do. Is it getting warm in here?
The Discipline passive Train of Thought can now be interrupted. Probably by the garbage truck, or that dog wow gold that just never stops barking whenever they let it outside.
Mind Seer plays tricks on you. You play tricks back! It's like you're unraveling a big cable-knit sweater that someone keeps knitting and knitting and knitting and knitting and knitting and knitting and knitting…
New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea.
2014年8月12日星期二
Fan Comic Feature: Llore and the Lore
Wowhead artist, Noxychu explains a little bit more of the lore behind the Timewalkers in her new comic featuring wow gold Blizzard Historian Loreology (Llore) and the infamous, infinitely pocket-sized bronze dragon Chromie.
Check it out here.
Check it out here.
2014年8月11日星期一
Haunted House
Your first steps inside are in a foyer with three exits. Facing Berthold the doorman, you'll find that Attumen the Huntsman is to the left, stairs up to the second level and Moroes are straight ahead, and the passageway to the right leads to bats, spiders, and hounds (with an optional, random boss).
There isn't anything in the whole place that should pose much of a threat to a level 90 character. You can euwowgold move about the tower at your leisure, easily taking down as many groups of enemies as you care to round up, and steamrolling the bosses. As you work your way around the first couple of areas, Karazhan may even seem to be a pushover, but you'll want to take it in some semblance of order, or you'll spend a lot of time backtracking.
Attumen the Hunstman - In the stables to the left, you'll find Midnight. Attack that horse to start the encounter, and Attumen will join the fray. Once you've depleted Midnight's health, Attumen saddles up and it's a matter of taking them both down.
As we said above, this boss has been known to drop a ride that is highly sought by mount collectors.
Go back, then turn left to head upstairs to the Banquet Hall and Moroes.
Moroes - The tower steward will call upon four level 70-elite NPCs to help him, for what it's worth. He is the first of four encounters that you must complete in order if you want to make it to wow po the top of the tower (and the other three are Opera Event, the Curator, and Chess Event).
Slay him and his guests, then head back out toward the opposite end of the hallway, and then exit to the left at the far end, and go upstairs. This leads to another gallery, where you’ll be exiting through the door to the right, then walking down that hall populated by guards and courtesans to the Maiden of Virtue.
Maiden of Virtue - This titan-looking construct can take a little more time than most, as she has a few tricks up her sleeve. Watch out for her interrupts, and you'll be fine.
After she falls, go back down the hallway and turn left to re-enter the gallery you came from, then turn right and stick to the right to move upstairs to the stage and the Opera Event. The skeletal ushers will try to usher you right outta there, but keep to the right until you exit through a door, go down a ramp, then through the orchestra pit to the opposite side of the stage. Follow the backstage area until you come to a closed door and talk to Barnes to start the event.
Opera Event - Sure -- you told Barnes that you’re not an actor, but he put you out on the stage anyway. The curtain will rise on one of three possible plays:
Romulo and Julianne
The Big Bad Wolf
Oz
Exit stage left, and look for the stairs and ramps to that side of the audience that will lead you up and up. You'll find the Broken Stair, and the first indication of the disrepair that Karazhan has fallen into. As you go up the ramp, exit onto the Master’s wow gold Terrace. Keep climbing the broken and twisted stairs until you emerge into the Menagerie.
Tip: If you are in Karazhan on the hour, listen up. You might hear the bells tolling for thee.
Keep heading into the Menagerie, where you'll find the Curator.
There isn't anything in the whole place that should pose much of a threat to a level 90 character. You can euwowgold move about the tower at your leisure, easily taking down as many groups of enemies as you care to round up, and steamrolling the bosses. As you work your way around the first couple of areas, Karazhan may even seem to be a pushover, but you'll want to take it in some semblance of order, or you'll spend a lot of time backtracking.
Attumen the Hunstman - In the stables to the left, you'll find Midnight. Attack that horse to start the encounter, and Attumen will join the fray. Once you've depleted Midnight's health, Attumen saddles up and it's a matter of taking them both down.
As we said above, this boss has been known to drop a ride that is highly sought by mount collectors.
Go back, then turn left to head upstairs to the Banquet Hall and Moroes.
Moroes - The tower steward will call upon four level 70-elite NPCs to help him, for what it's worth. He is the first of four encounters that you must complete in order if you want to make it to wow po the top of the tower (and the other three are Opera Event, the Curator, and Chess Event).
Slay him and his guests, then head back out toward the opposite end of the hallway, and then exit to the left at the far end, and go upstairs. This leads to another gallery, where you’ll be exiting through the door to the right, then walking down that hall populated by guards and courtesans to the Maiden of Virtue.
Maiden of Virtue - This titan-looking construct can take a little more time than most, as she has a few tricks up her sleeve. Watch out for her interrupts, and you'll be fine.
After she falls, go back down the hallway and turn left to re-enter the gallery you came from, then turn right and stick to the right to move upstairs to the stage and the Opera Event. The skeletal ushers will try to usher you right outta there, but keep to the right until you exit through a door, go down a ramp, then through the orchestra pit to the opposite side of the stage. Follow the backstage area until you come to a closed door and talk to Barnes to start the event.
Opera Event - Sure -- you told Barnes that you’re not an actor, but he put you out on the stage anyway. The curtain will rise on one of three possible plays:
Romulo and Julianne
The Big Bad Wolf
Oz
Exit stage left, and look for the stairs and ramps to that side of the audience that will lead you up and up. You'll find the Broken Stair, and the first indication of the disrepair that Karazhan has fallen into. As you go up the ramp, exit onto the Master’s wow gold Terrace. Keep climbing the broken and twisted stairs until you emerge into the Menagerie.
Tip: If you are in Karazhan on the hour, listen up. You might hear the bells tolling for thee.
Keep heading into the Menagerie, where you'll find the Curator.
2014年8月10日星期日
Warcraft Mounts – Fansite Profile
WoW players have access to an endless arsenal of community-made resources, including guides, utilities, and news sites—often mixing all of the above. We want to guide you to the tools that will help you enjoy World of Warcraft to the fullest, and to accomplish that lofty goal, periodically we’ll point you toward a site that offers the kind of content we think you’ll find valuable.
For over six years, your euwowgold one-stop shop for all the mounts in World of Warcraft has been Warcraft Mounts. Created by Mania, Warcraft Mounts is streamlined, easy to use, and comprehensive. Whether you’re a collector looking to maximize the number of steeds in your stable, or the sort of player who just wants to find a ride that matches your latest (and possibly greatest) transmog, Warcraft Mounts has you covered.
Saddle Up
There are hundreds of different mounts to acquire in WoW and Warcraft Mounts provides a comprehensive searchable database of all of them. When you visit the site, you’ll notice that you can look at subsets of the entire list by taking the various links along the left side of the page:
Alliance -- All of the mounts in the game that are available to your Alliance characters.
Horde -- Every mount in the game wow gold that is available to your Horde characters.
Single Character -- All of the mounts in the game that can be obtained by a single character, by various means such as class or PvP achievement, and can only be ridden by that character.
Loot & Questing -- Mounts that can all be obtained via either questing or looting something specific as ordered by the level that your character must be to obtain the mount.
Achievement Rewards -- To get any of these mounts, you’ll have to complete challenging Achievements.
Crafted / Profession -- All of the mounts available to characters via Alchemy, Archaeology, Engineering, Fishing, Jewelcrafting, and Tailoring.
World Events -- Each of the holiday mounts on one handy page.
TCG & Promotional -- A look at all of the mounts available for purchase in the Blizzard Store, as well as those rewarded by Collector’s Editions, BlizzCon exclusives, Recruit-A-Friend,wow po and the World of Warcraft Trading Card Game.
PvP Rewards -- All of the mounts you can earn via player-vs-player gameplay.
Argent Tournament -- There are so many mounts to be earned at the Argent Tournament that they have their own listing.
Coming in Warlords of Draenor! -- A regularly updated listing of all the mounts that may be available with the Warlords of Draenor expansion.
We have nothing but praise for Warcraft Mounts, and we hope you’ll enjoy their work, too. If you’re looking for more WoW on the web, check out a couple of our previous fansite profiles: Icy Veins and Wowhead.
For over six years, your euwowgold one-stop shop for all the mounts in World of Warcraft has been Warcraft Mounts. Created by Mania, Warcraft Mounts is streamlined, easy to use, and comprehensive. Whether you’re a collector looking to maximize the number of steeds in your stable, or the sort of player who just wants to find a ride that matches your latest (and possibly greatest) transmog, Warcraft Mounts has you covered.
Saddle Up
There are hundreds of different mounts to acquire in WoW and Warcraft Mounts provides a comprehensive searchable database of all of them. When you visit the site, you’ll notice that you can look at subsets of the entire list by taking the various links along the left side of the page:
Alliance -- All of the mounts in the game that are available to your Alliance characters.
Horde -- Every mount in the game wow gold that is available to your Horde characters.
Single Character -- All of the mounts in the game that can be obtained by a single character, by various means such as class or PvP achievement, and can only be ridden by that character.
Loot & Questing -- Mounts that can all be obtained via either questing or looting something specific as ordered by the level that your character must be to obtain the mount.
Achievement Rewards -- To get any of these mounts, you’ll have to complete challenging Achievements.
Crafted / Profession -- All of the mounts available to characters via Alchemy, Archaeology, Engineering, Fishing, Jewelcrafting, and Tailoring.
World Events -- Each of the holiday mounts on one handy page.
TCG & Promotional -- A look at all of the mounts available for purchase in the Blizzard Store, as well as those rewarded by Collector’s Editions, BlizzCon exclusives, Recruit-A-Friend,wow po and the World of Warcraft Trading Card Game.
PvP Rewards -- All of the mounts you can earn via player-vs-player gameplay.
Argent Tournament -- There are so many mounts to be earned at the Argent Tournament that they have their own listing.
Coming in Warlords of Draenor! -- A regularly updated listing of all the mounts that may be available with the Warlords of Draenor expansion.
We have nothing but praise for Warcraft Mounts, and we hope you’ll enjoy their work, too. If you’re looking for more WoW on the web, check out a couple of our previous fansite profiles: Icy Veins and Wowhead.
2014年8月8日星期五
world of warcraft about Guardian Changes
Guardian Druids had increased Armor as their Mastery for a while now. However, one of the new secondary stats available to all tanks is Bonus Armor. We didn't feel that the difference of being additive vs. being a multiplier was significant enough to warrant keeping their Mastery around. Additionally, active mitigation hasn't played out as well for Guardians as it has for some other tanks.
We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of Savage Defense, and also to improve the usability of Tooth and Claw wow gold for more consistent damage reduction. Note that Primal Tenacity's calculation uses the damage before any other absorbs you have, and before Tooth and Claw's effects, so that it isn’t negatively affected by any of the changes.
The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added Ursa Major, in order to give a defensive value to the new Multistrike stat.
Guardian Druids' Mastery (Nature’s Guardian) has been replaced with a new Mastery: Primal Tenacity.
Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack’s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
Ursa Major is a new passive ability for Guardian Druids.
Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
Auto-attacks now generate 5 Rage (down from 10.9 Rage).
Bear Form no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
Faerie Fire no longer has a chance wow po to reset Mangle's cooldown.
Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
Primal Fury now generates 5 Rage (down from 15 Rage) when you dodge or non-periodically critically strike (up from only Auto Attacks and Mangle).
Savage Defense can now accumulate 2 charges (down from 3 charges).
Thrash now generates 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle's cooldown.
Tooth and Claw can now accumulate 2 charges, its effects stack on the target, and are affected by Resolve.
We decided to redesign the Mastery for Guardian Druids to something that compliments the Avoidance-heavy nature of Savage Defense, and also to improve the usability of Tooth and Claw wow gold for more consistent damage reduction. Note that Primal Tenacity's calculation uses the damage before any other absorbs you have, and before Tooth and Claw's effects, so that it isn’t negatively affected by any of the changes.
The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking. Rage for Guardian Druids has been problematic throughout Mists of Pandaria. Most of their rage generation was extremely passive, and most of their button presses either didn't affect their survivability, or only trivially did so. We made changes to Haste and Critical Strike, to try to solve these rage generation problems, and improve their rotation. We also added Ursa Major, in order to give a defensive value to the new Multistrike stat.
Guardian Druids' Mastery (Nature’s Guardian) has been replaced with a new Mastery: Primal Tenacity.
Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack’s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
Ursa Major is a new passive ability for Guardian Druids.
Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
Auto-attacks now generate 5 Rage (down from 10.9 Rage).
Bear Form no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown.
Faerie Fire no longer has a chance wow po to reset Mangle's cooldown.
Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
Primal Fury now generates 5 Rage (down from 15 Rage) when you dodge or non-periodically critically strike (up from only Auto Attacks and Mangle).
Savage Defense can now accumulate 2 charges (down from 3 charges).
Thrash now generates 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle's cooldown.
Tooth and Claw can now accumulate 2 charges, its effects stack on the target, and are affected by Resolve.
2014年8月6日星期三
Recruit Archmage Vargoth for your garrison
One of the most prized, beloved items from the Burning Crusade
expansion had nothing to do with your armor or your prowess in slaying
endless dungeon and raid bosses. In fact, it wasn't even a quest reward
-- it was simply a quest item, Archmage Vargoth's Staff,
which was used to summon an image of Archmage Vargoth himself. Many
players didn't bother handing in the quest in which the staff was
obtained, because there was wow gold something appealing about having Vargoth on
call. Players were so pleased with Vargoth that the image was eventually changed to respond to player emotes -- when you danced, Vargoth would chuckle at your absurdity.
In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to euwowgold.fr track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.
In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to euwowgold.fr track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.
2014年8月5日星期二
Warlords of Draenor: Claws of Shirvallah cat form datamined
While I can appreciate the skill and care put into these new cat form models, I'm not entirely feeling it, at least not yet. I just can't imagine my druid looking like that! Fortunately, it doesn't seem as if the talent is really relevant to my personal playstyle -- Lunar Inspiration seems more my speed -- but I can see how it may be very important for PvP'ers in particular. What about you? Are you going to grab Claws of Shirvallah at wow po level 100? Is the model part of the reason why or why not?
Check out Wowhead for the full 3D models of all four forms in their modelviewer, as well as video of the new forms in action.
2014年8月4日星期一
Warlords of Draenor: Mysterious portal appears in Stormwind
There's a few possibilities here. The most obvious is that this is somehow related to the Stormwind repairs mentioned last month on Twitter by Cory Stockton. After all, if you're going to fix a park, druid intervention sounds like a good plan, right? The other option is that this is somehow related to Draenor -- and those wild vines have the look of some of the savage greenery found on Draenor, while the tents have the same purple color as used by some of the orc clans. This seems wow gold sort of unlikely at this point, largely because there is no Orgrimmar counterpart.
While we don't know what exactly the portal is for, it's still cool to see additions and changes being made to Azeroth right alongside all the gorgeous new vistas and scenery we're checking out on Draenor. We'll have to wait and see what kind of NPC's pop up around the portal, or how exactly it's implemented as more beta builds are released. But for now, those hoping that this might be some sign of a future full-out Emerald Dream expansion -- I wouldn't hold your breath.
2014年8月3日星期日
Warlords of Draenor: New Ashran achievements
I assume one of those two Take Them Out achievements will eventually be switched to Alliance, and hopefully captain will be spelled correctly. (The achievements have different ID's.) It seems the Alliance gets to summon something called Fangraal (presumably this fellow), and there's something called The Everbloom where Kirin-Tor Battle Mages can die while fighting something called Yalnu (since there's an achievement for wow gold them not dying, I assume it's fairly easy for that to happen) - these are pretty tantalizing hints for what we're going to see once we get in there. I'm wondering if there's a Horde equivalent to Fangraal - possibly this Lifeless Ancient Protector, or this Ancient Protector (both are relatively close in ID and come up on a search for 'Horde Guardian')? Time will tell.
Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory.
Bounty Hunter: Loot all the following off Alliance player corpses:
Bounty Hunter: Loot all the following off Horde player corpses:
Tour Of Duty: Complete each Event at the following areas listed below.
Just For Me: Activate a Class Specific Book Epic Item found within Ashran.
High-value Targets: Defeat all of the creatures within Ashran listed below.
Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance.
Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in
Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in
Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in
Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.
Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
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